Quest contribution!

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Offline LPChip

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Re: Quest contribution!
« Reply #15 on: December 20, 2010, 10:34:09 »
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.... Of course the guy would need to have a mighty beard. ;)

And a funny accent I suppose? :nuts:
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Offline sergiocornaga

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Re: Quest contribution!
« Reply #16 on: December 20, 2010, 12:07:39 »
I'd like to see a 'bake a cake' quest that involves gathering cake ingredients.

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Offline PONTO

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Re: Quest contribution!
« Reply #17 on: December 20, 2010, 15:26:11 »
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.... Of course the guy would need to have a mighty beard. ;)

And a funny accent I suppose? :nuts:
I was going to suggest the swedish accent as well, but I suppose the game will use dialogue bubbles, and so that would be harder to convey.

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Offline Widget

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Re: Quest contribution!
« Reply #18 on: December 20, 2010, 17:15:33 »
How about a character that has a friend to visit or an errand to run that involves them travelling from one screen or zone, through another to their destination in a third. They know where they're going and how to get there but are scared to go on and so they ask the player to go ahead to check the route is safe.

At that point there are a few possibilities; the player could just be required to make it to the NPCs destination and back, take some action or actions along the route in order to create a safe path, or possibly visit the NPCs destination and send someone back to guide them through.

The first option in an early area would probably be the most effective, so the player could go through and explore a bit before letting the NPC know there's nothing dangerous and it's okay to go on. Or, if it feels awkward to justify not seeing the NPC move, the third idea with a longer route to traverse would make it more believable that the player missed them while they took a different path. Actively creating a safe route would be nice but need a screen or zone set-up in that way anyway, around which to place the quest.

On consideration it's probably not easy to arrange believably but I guess it can't hurt to post  :oops:


Edit: And on even further consideration it's a silly, half-baked idea  <_<
Maybe a knytt who has a crush on someone and wants a particular flower from an out-of-the-way place to take them or, for a more involved quest, a bunch of flowers from a variety of places.

[...] And a possible fix for the original idea; a knytt (or any other creature with hands) that's written a letter to their (parent/grandparent/friend/sibling etc.) but can't or won't risk the path to take it to them. Probably a simple, mundane sort of letter, i.e.;
  • I'm/We're (well/happy/tired/excited) after (celebrating X's birthday/planting a garden/taking a walk through...).
  • I've/We've had (excellent weather/lots of rain/snow) which was (lovely/boring/fun).
and similar day-to-day things. Or possibly a letter written by someone for whom you've already done a quest that describes what went on in their own words.
« Last Edit: December 20, 2010, 17:48:36 by Widget »

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Offline Nifflas

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Re: Quest contribution!
« Reply #19 on: December 20, 2010, 20:13:56 »
I actually really liked the one with the flowers :) Might go for that one!

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Offline PeppyHare4000

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Re: Quest contribution!
« Reply #20 on: December 22, 2010, 18:24:38 »
There should be a quest where this guy wants a super secret ingredient for what he is cooking but it is rare and cannot be found anywhere. There should be a certain area that is moderately difficult and long. At the end of this area, lies the secret ingredient then you give it to him and puts it in his dish. Since he is very thankful for you getting the ingredient for him, He gives you some of his dish and the character eats it... Gaining a powerup afterwards.

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Offline Widget

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Re: Quest contribution!
« Reply #21 on: December 26, 2010, 15:51:59 »
It's a bit of a cliched idea but how about an unwell individual who'd need a part of some medicianl plant to cure them. It'd be a little strange for them to have the required botanical knowledge themselves but they could (optionally) point the character to the specialist who would know what to look for. Alternatively the character could be required to find the specialist on their own initiative.

The specialist would probably want to be an expert on plants rather than a medical figure, considering the types of creature left, who would tell the character what to look for and (roughly) where to find it. This intermediary NPC could also function as the hub for a separate, loose quest about collecting rare plants, probably just suggested at by their dialogue if spoken to before or after taking on the medicine quest.

Each "zone" could have one defining plant which could, at a single place, be either dug up and taken back to the botanist for planting or picked and returned for drying. If they're to be dug and transplanted the hub NPC could give the player a "Gardening Shovel" or similar, to allow interaction with the plants, and have a small garden which the plants appear in as they're handed in.

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Offline TheDarkOne

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Re: Quest contribution!
« Reply #22 on: January 03, 2011, 05:31:35 »
A quest to find the lost ball material?

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Offline jetio4

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Re: Quest contribution!
« Reply #23 on: February 02, 2011, 15:14:14 »
Spoiler: DoomGoon's Idea (click to show/hide)

Spoiler: Quest Idea (click to show/hide)

Spoiler: More on the saved guy (click to show/hide)
Edit: Added DoomGoon's Idea.

Edit: Added More on the saved guy
« Last Edit: February 02, 2011, 20:07:13 by jetio4 »
i have been registered on this forum for half of my life

Re: Quest contribution!
« Reply #24 on: February 20, 2011, 15:12:41 »
Sorry for the bump, but I have an idea for this:
Basically, you find a Knytt that was turned into a ball for some reason, and in order to get him back to normal
Spoiler: (click to show/hide)

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Offline Headgrinder

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Re: Quest contribution!
« Reply #25 on: March 06, 2011, 22:40:34 »
So, I've looked around but I don't see any kind of plot summery/idea.  I love side quests and such, but I like them to be very connected to the main plot, so without knowing at least something of "why are we playing as a transformer knytt," it's hard to come up with ideas.  Did I correctly understand that it is on earth post wadf referenced war?

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Offline Nifflas

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Re: Quest contribution!
« Reply #26 on: March 06, 2011, 23:24:26 »
Thanks for all the ideas! I'll be sure to use them! I haven't started to dig into making any quests for the game yet, but I'll contact everyone who's ideas I use when time is ready, so I can figure out credits 'n stuff.

Well, I'm not entierly sure what the main quest is going to be about yet, though I guess I can provide some backstory.

Spoiler: (click to show/hide)

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Offline Headgrinder

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Re: Quest contribution!
« Reply #27 on: March 07, 2011, 00:16:27 »
Ok, cool!  That helps fuel some thoughts!  And it nicely explains why all the tilesets must be black.  I kept thinking, "but that eliminates any since of light!  It's as if it is assumed that the tilesets are all underground and thus darkened." 

Any side quests that have to do with unraveling mysteries of the past would I think be ideal.  So, old rocket silos, or ancient human shopping malls which where completely buried and are in total decay (or is that still to near the surface?). 

Are most of the light sources from organic or strange natural sources, or are there ways sunlight makes its way into these nether realms?  I like the idea of these special locations where sunlight actually reaches into the realm of the knytts being an important destination, almost religious in connotation. 

I guess I'm not giving quest/mini-quest suggestions.  :/ 

Collecting artifacts touched by true-light (sun light), and collecting information about how to reach these locations would be cool.

I'll keep thinking.


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Offline Nifflas

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Re: Quest contribution!
« Reply #28 on: March 07, 2011, 00:56:52 »
The place is just well lit up for some mysterious reason. I've not decided fully about what to do with light from the surface yet, but that's a good idea. Perhaps I can create a location like that where light shines down from the surface.

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Offline Headgrinder

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Re: Quest contribution!
« Reply #29 on: March 07, 2011, 05:04:02 »
I had sketched out several locations for a KS level I have never gotten around to doing which would have required a simi complex tileset of the innards of many massive pipes, tanks, and pumps.  One area had sun light streaming down from shafts above and a great many tree like things growing in that light.  The plot was going to be that there are people all over the pipe area who no longer know how to run the machine and are made at the machines for not serving them like they use to.  All except for one outcast the others mistrust because he is actually trying to learn how to get the machines working again.  This sounds more like a knyttwadf area to me now.