Basically, Knyttwaffle will most likely have a quest system, kind of like in some RPG's but on a much smaller scale. There will probably be a main quest, and then some smaller sidequests that unlocks new areas. I'm designing the game like I designed Knytt, I'm designing the entire world before I decide what the player should do in it. This means there's plenty of time to come up with quests for the game. They should be really, really simple. NPC's are limited to single locations like in Knytt Stories (well, they are be able to instant-travel to another area, as long as if it happens while the player isn't watching). The quests shouldn't have different outcomes either. They can be about locating items, delievering items or just messages, figuring out what happened to something or someone, racing to another location as fast as possible, and similar simple things.
Do you have any ideas for quests?
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