I've shifted my abnormally complicated game to every mod since the beginning, this one is the one that will make it happen. You are a fantastic dude. I can hardly wait for the native resolution and the level-editor's adjacent screen previews. But no hurry man. (yes hurry, haha)
I drew you a picture of Juni trying to script her own game. She is not very good at it.
I was wondering though... is there a glossary of the various game-specific functions and parameters you're messing with in the scripts?
I barely understand scripting as it is, but after me and a programmer buddy read all the lua scripts in the level and for the monsters and current effects, some of them look like you'd need to know some engine-specific variables and function calls to affect certain changes. I was wondering if you had a list of them that you used, or be willing to post in one of your threads?
Also, I have a very minimal understanding of programming, so ignore what i said if it doesn't make any sense.