Extended Version v1.5.9 - mod for KS & Level Editor

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Offline GrayFace

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Re: Extended Version v1.3.1 - mod for KS & Level Editor
« Reply #30 on: October 23, 2011, 18:02:13 »
That's strange. Maybe you mean extra objects from some other mod? When it's on, only standard and KS Ex objects are shown, when it's off KS Ex objects aren't shown, but objects from other mods (if present) are.

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Offline GrayFace

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Re: Extended Version v1.3.1 - mod for KS & Level Editor
« Reply #31 on: October 23, 2011, 18:08:38 »
Version 1.4

Game:
  • Improved VVVVVV mode.
  • You can take screenshots with Print Screen key and then view them with "[" and "]" keys. The savegame also stores coordinates of screens where the shots were taken (which makes it useful for keeping track of bugs you found in a level).
  • Map. Add "AllowMap = true" to Data\UserScript.lua and then you'll see the map when you hold M key.
  • Lua functions for power icons manipulation (AddPower, RemovePower) and keys presses (OnKeyPress).
  • My bug fixed: Some objects behaved incorrectly with "NoLoadScreenDelay = true".
  • My bug fixed: Setting some values of Platform object didn't work.


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Offline Raicuparta

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Re: Extended Version v1.3.1 - mod for KS & Level Editor
« Reply #32 on: October 23, 2011, 18:42:08 »
That's strange. Maybe you mean extra objects from some other mod? When it's on, only standard and KS Ex objects are shown, when it's off KS Ex objects aren't shown, but objects from other mods (if present) are.
Sorry, my bad, It was from another mod, everything is alright then.

How does the screenshot thing work? Where are they saved?
I would really like to have a feature to easily take screenshots of one or more screens without Juni in them, it would be really useful for me.

Again thank you for the amazing work :)

EDIT: I'm still getting an unusually high level of CPU usage, every now and then, even when it's just there in the background, the editor starts using 50% of the CPU (probably because this is a dual core and it can only use one core).
« Last Edit: October 23, 2011, 18:43:54 by Raicuparta »

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Offline egomassive

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Re: Extended Version v1.4 - mod for KS & Level Editor
« Reply #33 on: October 25, 2011, 17:23:49 »
EDIT: I'm still getting an unusually high level of CPU usage, every now and then, even when it's just there in the background, the editor starts using 50% of the CPU.

I have the same problem with Looki's Level Editor Mod. My guess is it's a behavior from the original editor. It would be nice if the whole program paused itself when it lost focus.

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Offline Raicuparta

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Re: Extended Version v1.4 - mod for KS & Level Editor
« Reply #34 on: October 25, 2011, 17:50:47 »
EDIT: I'm still getting an unusually high level of CPU usage, every now and then, even when it's just there in the background, the editor starts using 50% of the CPU.

I have the same problem with Looki's Level Editor Mod. My guess is it's a behavior from the original editor. It would be nice if the whole program paused itself when it lost focus.
Oh. I don't remember it ever happening before, though.
My laptop is particularly loud when the CPU usage goes up, even though it doesn't get that hot, so it is pretty anoying.

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Offline GrayFace

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Re: Extended Version v1.4 - mod for KS & Level Editor
« Reply #35 on: October 28, 2011, 15:33:56 »
Is there any particular action that makes CPU% go to 50?

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Offline Raicuparta

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Re: Extended Version v1.4 - mod for KS & Level Editor
« Reply #36 on: October 28, 2011, 16:00:12 »
Is there any particular action that makes CPU% go to 50?
I don't think so, because a lot of times it just happens when I'm doing something else (not sure if I actually minimized it or if it was just in the background).

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Offline GrayFace

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Re: Extended Version v1.4 - mod for KS & Level Editor
« Reply #37 on: November 05, 2011, 10:16:26 »
I'll make a test version with which you can help me find the CPU% bug. Does it happen regularly?

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Offline Raicuparta

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Re: Extended Version v1.4 - mod for KS & Level Editor
« Reply #38 on: November 26, 2011, 13:52:24 »
Sorry, didn't read your post untill now. I just found out that the CPU thing only happens if I minimize the editor. If it just looses focus, nothing out of the ordinary happens.

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Offline Raicuparta

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Re: Extended Version v1.4 - mod for KS & Level Editor
« Reply #39 on: December 17, 2011, 01:40:33 »
I should have tested this before, but the original editor doesn't have the high CPU usage problem when minimized, just KS ex. It would be nice if someone else could test it to see if it's just me.

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Offline GrayFace

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Re: Extended Version v1.4 - mod for KS & Level Editor
« Reply #40 on: December 26, 2011, 03:52:15 »
Indeed. Thanks, now I can hunt it down.

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Offline GrayFace

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Re: Extended Version v1.4.1 - mod for KS & Level Editor
« Reply #41 on: January 05, 2012, 16:30:48 »
Version 1.4.1

Game:
  • Ball mode: support for moving platforms.
  • Added "Fixed Params Count" parameter for templates objects.
  • My bug fixed: Bank 18 Obj 6 and Bank 17 Obj 3 objects behaved incorrectly with "NoLoadScreenDelay = true".
  • My bug fixed: Lua mouse events coordinates were wrong in fullscreen mode.
Editor:
  • Find field on editor start now searches for names containing the text, not only starting with it.
  • Bug fixed: When minimized the editor consumed 100% CPU core time. (MMF2 bug)
  • My bug fixed: Objects list didn't work correctly sometimes.


About 100% CPU bug. I naively thought that unchecking "Run when minimized" option should reduce CPU consumption in minimized state. Instead, it makes the thing consume 100% CPU. MMF2 never stops surprising me.
« Last Edit: January 20, 2012, 06:36:18 by GrayFace »

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Offline Denis

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Re: Extended Version v1.4.1 - mod for KS & Level Editor
« Reply #42 on: February 11, 2012, 09:07:12 »
It may sound foolish, but I've got a problem with "extracting into Knytt Stories folder". My computer displays the downloaded file as a Microsoft Office Picture Manager document. What do I have to do next?
Son of prometheus

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Offline egomassive

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Re: Extended Version v1.4.1 - mod for KS & Level Editor
« Reply #43 on: February 11, 2012, 18:06:55 »
Denis, you need a program that extracts .rar compressed files. There's a great free one called 7-zip.

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Offline Denis

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Re: Extended Version v1.4.1 - mod for KS & Level Editor
« Reply #44 on: February 11, 2012, 20:57:52 »
Thanks a lot, Egomassive! I apriciate your advice. :)

By the way, it's not my only problem. The second one is: I am intrigued by the abilities of the mod, but I don't understand the logic of programing. Is there some thorough manual? It can be in Russian as well.
« Last Edit: February 15, 2012, 13:55:29 by Denis »
Son of prometheus