[Challenge / Hard] Ascension

  • 78 Replies
  • 36182 Views
*

Offline farik

  • 174
  • 4
  • let's make some $
    • View Profile
[Challenge / Hard] Ascension
« on: March 30, 2009, 20:08:25 »
Juni must find a place to pray.

It's short, but things get pretty tricky. I made the tilesets and the CO's. There are two endings. Hope you enjoy it, and let me know what you think.

I'll post the level in knyttlevels.com after it gets fixed up.
For now, use this link: http://www.mediafire.com/download.php?cmdctzmvzyx

*

Offline googoogjoob

  • Forum Walrus
  • 823
  • 9
  • The Walrus is me.
    • View Profile
    • I have a LiveJournal. Yes. I do.
Re: [Challenge / Hard] Ascension
« Reply #1 on: March 30, 2009, 21:29:25 »
Very nice level. There are a number of things I specifically liked: I liked the tilesets, and the unity they gave to the level; I liked the subtle but effective deployment of custom objects; and

There wasn't much I didn't like. Having to go back through areas I'd already beaten was sorta irritating, but not really a problem. I didn't like the lack of any real setup; there's one intro screen showing the ultimate goal of the level, but then no explanation as to why Juni (or the player) wants to get there, and Juni just starts standing in the (apparent) middle of nowhere. I also didn't like the fact that the level is more or less totally lifeless- other than Juni, I didn't see any animals, which felt weird. (Maybe that was deliberate, though.)

Overall, a well above-average level, though.

Incidentally, it's possible to stand on the spikes without danger (see attachment). This is so close, though, that it'd be very hard to exploit.
good bye

*

Offline farik

  • 174
  • 4
  • let's make some $
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #2 on: March 30, 2009, 21:55:03 »
glad you liked it.
i thought having to go back through areas even though you'd beaten them would be interesting, because the challenges on the way back through were slightly different. i also didn't want to make much of a story; you see the ultimate goal, and then it's up to you to figure it out, and the endings - i thought - revealed why she was looking for the particular places. also, no animals was intentional, but i might change that... and the spot with those spikes, i accidentally put them on layer 3 for a couple screens around there, but forgot to go back and change them.

Re: [Challenge / Hard] Ascension
« Reply #3 on: March 30, 2009, 23:07:35 »
Oh boy! It's here.
Incidentally, it's possible to stand on the spikes without danger (see attachment). This is so close, though, that it'd be very hard to exploit.
Farik, I thought I pointed that out while beta testing.

EDIT: Ok. I think the ending was... less than ideal. The rest of the level was GREAT, though.
« Last Edit: March 30, 2009, 23:28:12 by Purple Pineapple »
Lurk more.

*

Offline farik

  • 174
  • 4
  • let's make some $
    • View Profile

*

Offline googoogjoob

  • Forum Walrus
  • 823
  • 9
  • The Walrus is me.
    • View Profile
    • I have a LiveJournal. Yes. I do.
Re: [Challenge / Hard] Ascension
« Reply #5 on: March 30, 2009, 23:17:32 »
i also didn't want to make much of a story; you see the ultimate goal, and then it's up to you to figure it out, and the endings - i thought - revealed why she was looking for the particular places.

They do reveal why she was, but not why she should want to want to find it. 9_9 (I mean, it shows her motivation, but doesn't show why she has this particular motivation.)
good bye

*

Offline Evil

  • 1112
  • 1
  • 1723
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #6 on: March 30, 2009, 23:22:12 »
ooh, that looks good :O

insane jumping.... :S

And where did all those spikes come from?
« Last Edit: March 30, 2009, 23:38:06 by Evil »

Re: [Challenge / Hard] Ascension
« Reply #7 on: March 30, 2009, 23:43:17 »
Spoiler: (click to show/hide)
Lurk more.

*

Offline farik

  • 174
  • 4
  • let's make some $
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #8 on: March 30, 2009, 23:52:11 »
Spoiler: (click to show/hide)

you're right, there should be some explosions and stuff :crazy:

...it's supposed to be slow, i mean... maybe i could add something, but i don't know what.

*

Offline Joozey

  • 122
  • 0
  • It's a clockwork universe.
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #9 on: March 31, 2009, 02:41:42 »
 O_o is this even possible? Just give me one extra saving tile on the path from the red key ;_;
Gears grinding on maximum power, belts slipping to high speed.<br />In name of Her Majesty Victoria, FULL THRUST INTO ARMADA!

*

Offline farik

  • 174
  • 4
  • let's make some $
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #10 on: March 31, 2009, 04:04:09 »
O_o is this even possible? Just give me one extra saving tile on the path from the red key ;_;

if you got there, you can get back! dont give up :)

Re: [Challenge / Hard] Ascension
« Reply #11 on: March 31, 2009, 05:13:50 »
O_o is this even possible? Just give me one extra saving tile on the path from the red key ;_;

if you got there, you can get back! dont give up :)
That was indeed the hardest stretch.
Lurk more.

*

Offline Imaddo

  • 7
  • 0
  • Totally Knytted
    • View Profile
    • L'Angolo della Lumaca
Re: [Challenge / Hard] Ascension
« Reply #12 on: March 31, 2009, 09:47:27 »
Another wonderful masterpiece from farik.
Perfect use of beautiful tilesets & custom objects. Great level.  :)
Spoiler: (click to show/hide)

Having to go back through areas I'd already beaten was sorta irritating, but not really a problem.
Same (little) problem here, but only because I'm really bad with jumping level.  :oops:

*

Offline Vinterrun

  • 253
  • 0
  • Schniggedi Schnapp die Daumen sind ab!
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #13 on: March 31, 2009, 19:04:34 »
Awesome level!
under re-construction:

Coming late:


Starwale *pun*

*

Offline Joozey

  • 122
  • 0
  • It's a clockwork universe.
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #14 on: March 31, 2009, 19:17:57 »
Ha hah! I got it, finally.
« Last Edit: March 31, 2009, 19:55:06 by Joozey »
Gears grinding on maximum power, belts slipping to high speed.<br />In name of Her Majesty Victoria, FULL THRUST INTO ARMADA!