[Challenge / Hard] Ascension

  • 78 Replies
  • 33380 Views
*

Offline farik

  • 174
  • 4
  • let's make some $
    • View Profile

*

Offline CPW

  • 22
  • 0
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #46 on: April 17, 2009, 04:20:38 »
Awesome as always, yaddayaddayadda.

Felt very Ico-ish to me, which was awesome. Couldn't stand the spike collision detection and the backtracking though. I cheated around to avoid doing parts over again.

I thought the ending was very nice.

*

Offline Kasran

  • 407
  • 6
  • TRANSFENESTRATIVE EGRESS
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #47 on: April 18, 2009, 00:05:19 »
Oh, and I found a wallswim and other glitch.

Spoiler: (click to show/hide)
grao!

*

Offline farik

  • 174
  • 4
  • let's make some $
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #48 on: April 21, 2009, 03:17:01 »
Awesome as always, yaddayaddayadda.

Felt very Ico-ish to me, which was awesome. Couldn't stand the spike collision detection and the backtracking though. I cheated around to avoid doing parts over again.

I thought the ending was very nice.

i thought the collision was really close?

*

Offline CPW

  • 22
  • 0
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #49 on: April 21, 2009, 03:57:24 »
It might just be that I took a long break from KS and haven't gotten used to controlling it again yet, but that little passage with the spikes on the walls seemed to kill me an unjust amount of times.

Re: [Challenge / Hard] Ascension
« Reply #50 on: April 21, 2009, 03:58:31 »
Certainly going up it. :P
Lurk more.

Re: [Challenge / Hard] Ascension
« Reply #51 on: April 22, 2009, 01:02:11 »
great level, the custom tileset was really nice and everything fit together really well.

also those spikes are evil holy cow. nice challenge.
knytt stories levels:
the forever rain

*

Offline Razor

  • 76
  • 0
  • !
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #52 on: April 29, 2009, 09:43:25 »
Supreme Hard Easy

*

Offline farik

  • 174
  • 4
  • let's make some $
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #53 on: May 12, 2009, 04:54:10 »
Supreme Hard Easy

well... i wouldn't say easy. but... yeah  X)

*

Offline bunnrey

  • 78
  • 2
  • still working...
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #54 on: May 24, 2009, 00:21:27 »
It is a great level farik!    :)
Spoiler: effects (click to show/hide)
« Last Edit: May 24, 2009, 01:47:58 by bunnrey »

*

Offline Evil

  • 1112
  • 1
  • 1723
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #55 on: May 24, 2009, 02:20:25 »
Supreme Hard Easy

well... i wouldn't say easy. but... yeah  X)

It was easy, since the spikes weren't moving or taunting you.
The jumping was hard.

*

Offline Dandelion

  • 428
  • 0
  • Yay owls!
    • View Profile
Re: [Challenge / Hard] Ascension
« Reply #56 on: May 24, 2009, 02:29:12 »
It was easy, since the spikes weren't moving or taunting you.
The jumping was hard.
Huh? A level is easy if its enemies are easy, but the jumps can still be hard?
Anyway, another great level farik. Graphics are amazing, as always, and the gameplay is lots of fun, and super hard! This is one of the hardest levels Ive ever played that I have beaten.

Check out my tilesets!

Re: [Challenge / Hard] Ascension
« Reply #57 on: May 24, 2009, 08:44:47 »
Really liked this. Skill-based difficulty. I've played too many "difficult" maps that use projectile-spamming creatures that require more luck than skill to get past. I thought the tiles were really good and didn't mind the lifelessness. I thought it was a good design choice.

I only really had a couple of problems.
Spoiler: (click to show/hide)
Other than that I thought it was great.

Re: [Challenge / Hard] Ascension
« Reply #58 on: May 24, 2009, 08:49:19 »
Where was the second part of that spoiler?
Lurk more.

Re: [Challenge / Hard] Ascension
« Reply #59 on: May 24, 2009, 08:58:49 »
Spoiler: (click to show/hide)