[Challenge / Hard] Ascension

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Offline Razzorman

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Re: [Challenge / Hard] Ascension
« Reply #30 on: April 05, 2009, 16:39:52 »
Yes I have, but the problem was not with your level. My C: drive was full, so I had to remove a bunch of stuff, and move some things to my E: drive instead.
My only star: :hiddenstar:

 :D

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Offline utherdoul

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Re: [Challenge / Hard] Ascension
« Reply #31 on: April 05, 2009, 20:50:28 »
Excellent level, as expected Farik. More difficult than your usual stuff, but still just as atmospheric and visually pleasing. I like the way you've given us the bones of a story and left us to flesh it out with our imagination. Works really well, especially with the well chosen music!

...it's supposed to be slow, i mean... maybe i could add something, but i don't know what.
Personally, I think it's fine - it should be calm and slow. If you had to add anything, maybe some form of cloud effect, but that'd have to be a CO and to make it follow Juni would be a bit shift-tricky.

I found an SGE (see below - I made it a tiny clip of the screen(s) to try to keep it non-spoileresque)

Re: [Challenge / Hard] Ascension
« Reply #32 on: April 05, 2009, 22:01:36 »
I made it a tiny clip of the screen(s) to try to keep it non-spoileresque
That was actually one of the preview screens. X)
Lurk more.

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Offline utherdoul

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Re: [Challenge / Hard] Ascension
« Reply #33 on: April 05, 2009, 22:20:11 »
So it was... those precious seconds cropping on photoshop, wasted!

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Offline KG

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Re: [Challenge / Hard] Ascension
« Reply #34 on: April 06, 2009, 06:00:52 »
This was a nice level, atmosphere-wise.
This is just hard, though? People have said my levels were hard and they weren't as hard as this!
Anyway, the music really gave it that feeling. I felt a few parts were rather frustrating--the jumping-over-the-tiles-with-the-spikes-on-top thing was kind of overdone I think, but overall it was nice I guess. Like googoogjoob said, there didn't seem to be much 'life' in the level. Only Juni and plants and maybe flickering dots were alive.
For that alternate ending, I totally used that 'wallswim' idea in Trimurti, although it seemed faster in this level for some reason.

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Offline farik

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Re: [Challenge / Hard] Ascension
« Reply #35 on: April 06, 2009, 14:14:20 »
you'd used that already? dang i thought i was being clever

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Offline KG

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Re: [Challenge / Hard] Ascension
« Reply #36 on: April 06, 2009, 21:52:52 »
you'd used that already? dang i thought i was being clever

Eh, the level was never finished, so technically only three people could have really experienced it.

Re: [Challenge / Hard] Ascension
« Reply #37 on: April 07, 2009, 00:38:39 »
I realeased a small wall swim demo like this on the old forum aswell. :P2
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Offline farik

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Re: [Challenge / Hard] Ascension
« Reply #38 on: April 07, 2009, 22:47:22 »
I realeased a small wall swim demo like this on the old forum aswell. :P2

gah, here i am i thought i had an original idea or whatever.
...whatever. :)

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Offline Kasran

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Re: [Challenge / Hard] Ascension
« Reply #39 on: April 07, 2009, 23:08:45 »
Epic.
Fricken.
Win.

I don't know what you guys are crying about. I beat this level without cheating; therefore, it can't be that bad. :D (I must have died at least 100 times, but still.)

My jumping skills certainly improved while playing. It was chalenging enough to be fun without being so frustrating that I cheated/quit outright.

The environment in this level is outstanding; excellent use of custom objects. The music did a great job to make each part feel whole.

After I finished with the normal ending, I poked around in the editor to see what I could find. I might try for the seekrit ending later.
grao!

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Offline TheoX

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Re: [Challenge / Hard] Ascension
« Reply #40 on: April 08, 2009, 00:18:20 »
This is certainly a very beautiful level; your aesthetic sense is as keen as ever, Farik.  The tilesets and music are both excellent.

I find myself being put off by the difficulty though.  Hard?  I'd label it very hard - and judging from previous comments I don't think I'm the only one.  The jumps require meticulous precision.  I'm stuck on the screen that is your second screenshot (the cave one).  Am I missing a powerup, or is it just that hard?  Can you walk (jump) me through it?
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Offline Kasran

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Re: [Challenge / Hard] Ascension
« Reply #41 on: April 08, 2009, 00:27:15 »
I'm stuck on the screen that is your second screenshot (the cave one).  Am I missing a powerup, or is it just that hard?  Can you walk (jump) me through it?
Oh, that one took me a while. X)
grao!

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Offline farik

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Re: [Challenge / Hard] Ascension
« Reply #42 on: April 08, 2009, 00:58:54 »
This is certainly a very beautiful level; your aesthetic sense is as keen as ever, Farik.  The tilesets and music are both excellent.

I find myself being put off by the difficulty though.  Hard?  I'd label it very hard - and judging from previous comments I don't think I'm the only one.  The jumps require meticulous precision.  I'm stuck on the screen that is your second screenshot (the cave one).  Am I missing a powerup, or is it just that hard?  Can you walk (jump) me through it?

it's probably the hardest screen in the level. kasran's pic shows exactly how to do it though. if youre frustrated, you can get the other keys and then come back to it, so don't give up! :)

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Offline TheoX

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Re: [Challenge / Hard] Ascension
« Reply #43 on: April 08, 2009, 01:13:05 »
Interesting, I tried that... well thanks, I'll go try it again. X)
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Offline Pumpkinbot

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Re: [Challenge / Hard] Ascension
« Reply #44 on: April 08, 2009, 01:48:49 »
Very small graphical error! :O

EDIT: Just beat it. Awesome. But hard. For me, that is. X)
Spoiler: And another thing... (click to show/hide)
« Last Edit: April 08, 2009, 02:08:38 by Pumpkinbot »
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.