egomassive's Knytt Stories Plus mod

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Offline egomassive

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Re: egomassive's Knytt Stories Plus mod
« Reply #1080 on: January 26, 2023, 18:58:47 »
@Wibi: You're suggestion for artifact help dialogue will be implemented. About spawning collision objects off-screen, there is nothing in the trigger spawn code to prevent it, but most objects are set to be destroyed if "too far from frame." It's a native parameter to MMF2, so I have no idea what's considered "too far." Looking through the solid objects I didn't find any without that option enabled.

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Online Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1081 on: February 05, 2023, 04:11:06 »
The Walker Blocker (16:17) doesn't block 12:13.
It should be able to do that.

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1082 on: February 08, 2023, 02:04:53 »
exiting a room with lots of trigger deletes in it causes the game to freeze for a long time before loading the next room
Previously known as canteven / ncrecc.
We were waving our arms out the window
Of a fast-moving passenger train
Acting in an irresponsible fashion
Until the engineer whose back had been turned
And who we thought would find us highly amusing
Quickly swiveled his head around
And his face which was a paper-white mask of evil sang us this song

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1083 on: February 11, 2023, 20:10:18 »
is audio intentionally played back quieter when it's played as a shift/trigger sound?
Previously known as canteven / ncrecc.
We were waving our arms out the window
Of a fast-moving passenger train
Acting in an irresponsible fashion
Until the engineer whose back had been turned
And who we thought would find us highly amusing
Quickly swiveled his head around
And his face which was a paper-white mask of evil sang us this song

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1084 on: February 14, 2023, 04:22:58 »
in levels with Format=4 set, entering a new room causes spike blocks to use the collision of the previous room for 1 frame, which can let spike blocks with nothing above them veer off to the side, or let spike blocks directly below a tile clip into the tile slightly and be forced to move downward



this also applies to krusers (6:1); if a solid tile existed on the previous screen at the same height as the kruser with nothing but 2 rows of pixels at the very top, the kruser will collide with it and move down



however, these also add some interesting design possibilities; e.g. krusers that start by moving downward allow for more timing cycles with krusers, and spike blocks that start by randomly moving left or right can add more interesting movement patterns to spike block-heavy rooms. if this is fixed with something similar to HoloFix then i suggest adding four extra objects to bank 6: krusers that start by moving downward and gray/brown/white spike blocks that start by moving left or right
« Last Edit: February 14, 2023, 04:56:38 by Wibi »
Previously known as canteven / ncrecc.
We were waving our arms out the window
Of a fast-moving passenger train
Acting in an irresponsible fashion
Until the engineer whose back had been turned
And who we thought would find us highly amusing
Quickly swiveled his head around
And his face which was a paper-white mask of evil sang us this song

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Online Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1085 on: February 22, 2023, 19:52:32 »
If you enter Fullscreen then Set Controls, pressing Back will disable Fullscreen and make the window's title bar and menu bar disappear

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Online Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1086 on: February 23, 2023, 01:39:46 »
When there's more than one OCO of Bank 7 objects, the color in the CO tab gets stuck, but it doesn't affect the script editor
« Last Edit: February 26, 2023, 02:24:25 by Lit Knob »

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Online Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1087 on: February 25, 2023, 05:11:23 »
The context bar behaves as if the Character drop-down list (Misc tab) is beside the map color:

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Online Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1088 on: February 26, 2023, 02:24:04 »
In the CO tab, the context bar checks for Bank twice.
It should check for Bank and Object instead

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Online Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1089 on: March 11, 2023, 01:40:52 »
The "Left facing alignment is off" warnings (in the instructions) can be removed now

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1090 on: May 01, 2023, 21:35:17 »
Editor claims the spike blocks choose a random direction initially. This is false. They always move up first (except with the "collision from previous screen persists" bug detailed here).
Previously known as canteven / ncrecc.
We were waving our arms out the window
Of a fast-moving passenger train
Acting in an irresponsible fashion
Until the engineer whose back had been turned
And who we thought would find us highly amusing
Quickly swiveled his head around
And his face which was a paper-white mask of evil sang us this song