KS+ is basically complete. I'll keep fixing mistakes if they're found, but I don't plan to do any more development.
The map system could benefit from being more elaborate, but what was of utmost importance to me was simplicity of use for designers and players, and an aesthetic that felt like it could have been made by Nifflas himself. With those as my priorities there are good reasons for the map to be the way it is. One, the larger it gets the longer it takes to open. As it is, you probably didn't notice that it takes time to open up, and that is how I wanted it to be. It should feel instantaneous. Increasing the map size a little increases the processing time a lot. Two, the tiles that make up the map are already pretty small. Vertically, I can't see how I could double the number of tiles and still clearly show the difference between a black space, an empty space, and a space you haven't been to yet. Three, I suppose I could make it so you could scroll around the map. Here we run into processing issues again. It is beyond my skill and imagination as a programmer to create a system that would feel sleek without requiring special tools for designers to make their map and requiring designers to take active steps to make a map.