It has been vetted!
Also, this isn't a bug report so much as it is a note of sorts: when you spoof a screen's coordinates (even if the screen already has the coordinates you're using to spoof), it won't appear on the map until the player has entered that screen, even if they have the map item. After this, the room will appear on the map like normal. I'm not certain if this was an intentional thing, but even if it's not, it should definitely stay, since it allows level designers to make secret or otherwise potentially optional screens visible to the player who checks every nook and cranny (and then they can still see where they've been, which can be really helpful!), without confusing players who are just following the path (or spoiling any super-duper extra secrets for said player).
I just figured that little tidbit may be valuable to some creators, since it's not immediately obvious.
Okay, now, this is a bug report: "Disable Screen Tint" never seems to uncheck - it can be turned off/on, but the check will always be highlighted after it first becomes highlighted (and I've noticed that it'll sometimes highlight when a totally different option is messed with, although I don't remember which option that was). This is an entirely cosmetic bug, as far as I can tell. Not a big deal, but kind of weird.