behave exactly like Juni
Are you talking about the hitbox?
No. I'm talking about the fact that she becomes semi-transparent when you activate the hologram. If you want your Custom Character to do that then you need to make the second half of the sprite sheet semi-transparent.
Also, another question: What does "85/128" mean?
That's the transparency value on a scale of 0 to 128. This is how transparency is declared internally in the program, which is very weird. 32 bit
png files store transparency for each pixel as an 8 bit number, 0 to 255 in decimal. The larger the value is the more opaque the pixel. This is known as the alpha channel. MMF handles transparency with what appears to be a 7 bit number except that 0 to 127 is the decimal number range that fits into 7 bits. Also, the opacity weakens as the value increases --the opposite of most programs. Anyway, I included the MMF version of the the transparency value in case it might be of benefit to somebody.
P.S. Thanks to Firecat for fielding the question as I was typing my response, except that in most programs 86/255 is the approximate value since it's backwards. Hmm, maybe I should remove that part since it really is more confusing than helpful.