Wow, I've been absent longer than I realized. Let's see here...
Q: Merge KS+ with KS Ex?
A: I'm not against it, but I don't see it happening. Since the two mods were developed at the same time they already share many key features. However the design philosophies of the 2 projects are very different. KS+ is all about ease of use. KS Ex is all about unlimited possibilities. (It's still easy to use, just not as easy.)
Q: Why do I have to press F1 to get a description in the editor?
A: Constantly checking the mouse position might set your computer on fire. That was the original implementation, but the processor load it created was insane.
Q: Hi, my name is Vegetal Gibber and I'm using objects in new and exciting ways?
A: Only one color change per nature object per screen. The nature objects change colors by doing something akin to a pallet-swap. You actually change the colors defined for that object type and you change every instance of it. In fact, the default objects swap them back. You can probably get some of them to turn into boxes by first making them color zero.
A: Jump through objects can fail when combined with collision tiles. It's out of my hands --internal functionality of the software KS was written on. It is recommended that transitions between the two are flat and square. Everything else should be thoroughly tested. I personally get foiled by rounded corners on a regular basis when level designing.
Q: Why not mute ambiance?
A: I didn't feel like enough levels were made with overly loud music in the ambiance channels to warrant the added complexity. For the combination of screen enlarging methods to work, the game actually plays in a child window, while the menu is on the parent window. I did some crazy and overly complex stuff to get the windows to communicate with each other. Then consider that all music plays in 1 channel, while ambiance has 4 to facilitate cross-fades.
Q: Shouldn't the editor prevent designers from using non-integer shift values when making original KS levels?
A: I didn't know that worked in KS+. I'm just going to advise you to never do that. However, if it helps you do something neat then don't let me stop you.
Q: Keyboard shortcuts on the main menu?
A: Nope.
Q: Can we have a built-in gamma adjustment.
A: I have actually considered this before. There have been massive debates about too-dark KS levels. And when I adjust my computer screen to match the settings of my phone/television the majority of professional games I play appear too dark. Conclusion, we live in a world where there is no one true gamma setting. So, maybe I should do this.
Q: What's with redo?
A: I didn't make the map editor undo function, and I never really figured out how it works. The redo you see in the menu only works in the script pad portion of the level editor.