Actually, while playtesting Deep Freeze and learning about that bug, I actually realized something - this could have fixed a problem of mine, as well!
You see, there's a screen in Deep Freeze where the player will shift right onto another shift, and I observed in one playtester's session that sometimes, the second shift wouldn't fire - I'm not totally sure if what happened has to do with the bug, but if it did, this adjustment may have fixed that! Neat!