That swim area is really cool. I've already started implementing it.
Questions about several possible features:
1. I assume this will be impossible but could a fly area exist using a similar mechanic to the swim area but using the umbrella open speed of the Bank 15 Object 5 wind gust?
If this is impossible, as I assume because even if it were using it along having the swim area would probably be too much of a hassle, could you make it so Bank 15 Object 5 is capable of being used as a custom object override?
I want to implement using an umbrella as a jetpack but filling many screens entirely with the wind gust object is not really visually palatable. (I now realize hiding the wind gust is probably a better solution to the fly area as you would have more granular control by turning the jetpack off and on)
2. Movement sounds, can they be turned off and on somehow? The sound is always feet hitting a hard surface, but if the surface were clouds the movement sounds come off as harsh. Also, the swim area itself seems to want this, whether Juni is fully submerged or you're using it simulate her running over mud, her feet are the same volume as before she enters and when she exits the swim area.
I was also toying with the idea of having a custom character spritesheet that hovered but then I realized Juni would still make the running sound, so I ditched that.
If either of these require too much work, don't worry about it, I'm just asking on the off chance that these things might be easy to do.