egomassive's Knytt Stories Plus mod

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Offline egomassive

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Re: egomassive's Knytt Stories Plus mod
« Reply #1080 on: January 26, 2023, 18:58:47 »
@Wibi: You're suggestion for artifact help dialogue will be implemented. About spawning collision objects off-screen, there is nothing in the trigger spawn code to prevent it, but most objects are set to be destroyed if "too far from frame." It's a native parameter to MMF2, so I have no idea what's considered "too far." Looking through the solid objects I didn't find any without that option enabled.

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Offline Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1081 on: February 05, 2023, 04:11:06 »
The Walker Blocker (16:17) doesn't block 12:13.
It should be able to do that.
"The flaw expert" -egomassive

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1082 on: February 08, 2023, 02:04:53 »
exiting a room with lots of trigger deletes in it causes the game to freeze for a long time before loading the next room

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1083 on: February 11, 2023, 20:10:18 »
is audio intentionally played back quieter when it's played as a shift/trigger sound?

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1084 on: February 14, 2023, 04:22:58 »
in levels with Format=4 set, entering a new room causes spike blocks to use the collision of the previous room for 1 frame, which can let spike blocks with nothing above them veer off to the side, or let spike blocks directly below a tile clip into the tile slightly and be forced to move downward



this also applies to krusers (6:1); if a solid tile existed on the previous screen at the same height as the kruser with nothing but 2 rows of pixels at the very top, the kruser will collide with it and move down



however, these also add some interesting design possibilities; e.g. krusers that start by moving downward allow for more timing cycles with krusers, and spike blocks that start by randomly moving left or right can add more interesting movement patterns to spike block-heavy rooms. if this is fixed with something similar to HoloFix then i suggest adding four extra objects to bank 6: krusers that start by moving downward and gray/brown/white spike blocks that start by moving left or right
« Last Edit: February 14, 2023, 04:56:38 by Wibi »

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Offline Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1085 on: February 22, 2023, 19:52:32 »
If you enter Fullscreen then Set Controls, pressing Back will disable Fullscreen and make the window's title bar and menu bar disappear
"The flaw expert" -egomassive

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Offline Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1086 on: February 23, 2023, 01:39:46 »
When there's more than one OCO of Bank 7 objects, the color in the CO tab gets stuck, but it doesn't affect the script editor
« Last Edit: February 26, 2023, 02:24:25 by Lit Knob »
"The flaw expert" -egomassive

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Offline Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1087 on: February 25, 2023, 05:11:23 »
The context bar behaves as if the Character drop-down list (Misc tab) is beside the map color:
"The flaw expert" -egomassive

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Offline Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1088 on: February 26, 2023, 02:24:04 »
In the CO tab, the context bar checks for Bank twice.
It should check for Bank and Object instead
"The flaw expert" -egomassive

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Offline Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1089 on: March 11, 2023, 01:40:52 »
The "Left facing alignment is off" warnings (in the instructions) can be removed now
"The flaw expert" -egomassive

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1090 on: May 01, 2023, 21:35:17 »
Editor claims the spike blocks choose a random direction initially. This is false. They always move up first (except with the "collision from previous screen persists" bug detailed here).

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1091 on: June 05, 2023, 19:52:47 »
This is a fairly niche bug report about the ability for ShiftSave to use pre-existing savegames that I would like to see patched due to its potential otherwise.

ShiftSave can use a savegame that has another world under the [World] section, and, if used with a cutscene, will place you in the other world as expected. That's not the part I'm reporting. If this is a bug, I find it to be potentially useful and don't want it to be patched out. (It doesn't break the current save when you reset either; it stays attached to the world you were originally in, but still brings you to the correct state and destination in the world you've been transported to.)

However:

When you shift to another world via ShiftSave, the World.ini of the new world isn't loaded until the player resets the game and reloads the save -- even though other assets like custom tilesets, custom music, and custom icons are loaded by then. So if this is used in a level, it comes with the caveat that the player will have to reload the current save in order for the proper World.ini to be used. This is the part I'd like to be patched.



For a world that shows off this shift-to-other-worlds mechanic, click HERE.

(That world has its own other worlds included in the world folder, which works because the World Folder section can have directories; i.e:
[World]
World Folder=Wibi - KS+ Nested Levels Demo\NestedRetro

will cause the savegame to load the folder "NestedRetro" inside the folder "Wibi - KS+ Nested Levels Demo" as though it were a world folder. So there's multiple Map.bins. knyttlevels.com refuses to accept that file, probably because of the multiple Map.bins, but it can be installed and played perfectly fine in KS+ 1.3.8.)
« Last Edit: June 05, 2023, 19:54:25 by Wibi »

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Offline Talps

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Re: egomassive's Knytt Stories Plus mod
« Reply #1092 on: June 07, 2023, 01:44:33 »
Sounds a bit like old games where you'd have to insert a different CD halfway through.

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Offline Lit Knob

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Re: egomassive's Knytt Stories Plus mod
« Reply #1093 on: June 07, 2023, 17:50:47 »
Here's a list of typos I found in the F1 descriptions (other than the maze spike/Kruser bug):


Test Level and the Map

Power and Flag Icons (after clicking Test Level): "Click icons to toggle powers and flags player has durring (during) testing.
Shift + Click to disable all.  Shift + Right Click to enable all."

Map Screen: "Click a tile (to) open the screen it represents.
The white box indicates the current screen."


Objects

Spoiler: (click to show/hide)


Script

Script Editor (Any line): "Manually edit the World.ini file. Essential for many of the games (game's) advanced functions."


Tabs

Spoiler: (click to show/hide)


Here's a txt version:
« Last Edit: July 25, 2023, 01:46:32 by Lit Knob »
"The flaw expert" -egomassive

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Offline Wibi

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Re: egomassive's Knytt Stories Plus mod
« Reply #1094 on: June 08, 2023, 15:17:08 »
using right-click to relocate the tile selection rectangle can move it out of bounds (pulls tiles from tileset B)
« Last Edit: June 08, 2023, 15:37:16 by Wibi »