[Small - Challenge/Hard] Juni's Test

  • 2 Replies
  • 2465 Views
*

Offline fred052

  • 40
  • 0
    • View Profile
[Small - Challenge/Hard] Juni's Test
« on: December 03, 2010, 15:56:24 »
Hello everybody!
I know, it's been a while since I posted something on the forum, sorry ... :oops:

But now I am back to post another level :O
The download link is here : ->
I may also add screenshots but I have something else to do right now, but don't worry, they'll be here soon.

Edit : Checking the level, it shall be back here soon...
« Last Edit: December 04, 2010, 09:49:36 by fred052 »
Spoiler: (click to show/hide)

*

Offline saba

  • 55
  • 1
    • View Profile
Re: [Small - Challenge/Hard] Juni's Test
« Reply #1 on: December 03, 2010, 18:25:32 »
Have you played this before you uploaded it? The way it is right now is unplayable.

Right from the start there's a cutscene, but when it ends, it puts you right back to the start. I cheated to get further, and then I jumped to the platforms in the second screen, which brought me to the end.

There are so many enemies everywhere. Everything is all over the place.

Could not finish.  :(

*

Offline Widget

  • 359
  • 27
    • View Profile
Re: [Small - Challenge/Hard] Juni's Test
« Reply #2 on: December 04, 2010, 18:53:06 »
It is a hard level, so the enemies are setting the difficulty to hard ^^

You can't increase the difficulty of a level by just blindly throwing enemies at it. You might want to read The Level Designer's Trap in the Knytt Stories Level Editing Support board.

The thread is basically a list of common mistakes and pet peeves which should give you some clues as to what works in a level and what doesn't.