DownloadDirect link to Windows installer for 0.7.1, which is apparently requiredhttp://tvtropes.org/pmwiki/pmwiki.php/Main/Roguelike (it's much too difficult to write my own description of the genre)
Once you know what a roguelike game is, the important things to know about Dungeon Crawl Stone Soup are:
- Level grinding is outright impossible throughout most or all of the game for most characters. When it is possible, it's not very useful.
- The game is way easier to learn than most roguelikes, and great effort has been put into making the interface intuitive and reducing reliance on spoilers.
- Game balance is also emphasized, so there are very few occasions where something is either useless or brokenly overpowered (and you can expect them to be fixed if they are).
- There are very few "best" items, very few guaranteed items, and no wishing for specific items. As such, you shouldn't ever expect (or try to) play the same way twice.
- There are many different dungeon branches, most of which have their own monster sets and level generation algorithms. As such, there is a lot of variety and the game is less linear than most roguelikes.
- There are many vaults. In the context of Crawl (and some other roguelikes), a vault is a pre-designed map which ranges in size from a tiny portion of a dungeon level to an entire dungeon level. They usually contain items, monsters, interesting features, or all three. I have made many of these, and most are included in the game.
- The game is under active, open development and is frequently updated.
- As you may have inferred from the previous points, Crawl is basically the opposite of NetHack.
Required screenshot:
(see the download page for screenshots of the tiles version, but be aware they're out of date and the game is significantly nicer-looking now)