[Easy Short Concept]A day in the lab

  • 4 Replies
  • 2849 Views
*

Offline Firecat

  • 370
  • 52
  • Every bit is important.
    • View Profile
[Easy Short Concept]A day in the lab
« on: August 16, 2010, 23:26:39 »
A small level i did to test a concept in where i use Flags,Warps and CO's to make realistic containers that keeps items.

The level contains:
  • 8 virtual screens
  • like 20 "real" screens
  • 4 keys
  • 5 powerups
  • 5 flags
  • 1 custom object
  • This tileset
  • part of This sound effect

Spoiler: screenshot (click to show/hide)

Knyttlevels Mirror.

Edit: Huh, I never knew this level wasn't in the archive yet.
« Last Edit: June 07, 2018, 05:12:00 by Firecat »
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

*

Offline Bas

  • 4
  • 0
    • View Profile
Re: [Easy Short Concept]A day in the lab
« Reply #1 on: August 17, 2010, 11:43:55 »
Nice idea, I liked it.
One minor problem, because of the black background in the container, the umbrella was't really visible, at first I didn't knew what it what, untill I picked it up. Not really a problem, but maybe you can do something about it.

*

Offline yohji

  • 664
  • 18
    • View Profile
    • Jashiin's Portfolio
Re: [Easy Short Concept]A day in the lab
« Reply #2 on: August 17, 2010, 23:38:50 »
The containers were very beautifully realized, terrific animation and FX. But I would've liked the level a whole lot more if you gave Juni the run powerup at the start - all the backtracking quickly becomes very tiresome without it  :/

*

Offline egomassive

  • 1852
  • 250
    • View Profile
    • egomassive games
Re: [Easy Short Concept]A day in the lab
« Reply #3 on: August 18, 2010, 21:39:37 »
Nicely done. The key mounts are clever, as are the containers.

*

Offline sergiocornaga

  • 1286
  • 131
    • View Profile
    • Sergio's Games
Re: [Easy Short Concept]A day in the lab
« Reply #4 on: August 31, 2010, 14:14:24 »
This is really cool! Ingenious use of 'music' and custom objects.