I want to learn how to make a game. Where do i start?

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Offline Wanderer

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Re: I want to learn how to make a game. Where do i start?
« Reply #30 on: September 09, 2010, 12:45:39 »
I highly recommend MMF for 2D it's easy to learn at first, and once you do it for about 6 months to a year you begin to understand it more. And can make pretty cool looking games with it.

Though the 'fo' 3D (like Wolfenstein) can be done with MMF it's pretty hard.

I might look into Construct for make an FPS (FPS Creator is stupid) even if Construct 3D is 'fo' 3D, I still like the style of it.
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Offline LPChip

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Re: I want to learn how to make a game. Where do i start?
« Reply #31 on: September 09, 2010, 14:26:20 »
Could you enlighten the 'fo' thingy? The only thing I can come up with, what this could mean is a swear word, and that seems not to be the case, as it doesn't fit the context.
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Offline Wanderer

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Re: I want to learn how to make a game. Where do i start?
« Reply #32 on: September 09, 2010, 20:47:32 »
'Fo' as in fake.

Oh I think I spelled it wrong. I think it's actually spelled 'faux,' I just spelled it phonetically. :P


EDIT: Grammar mistake
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Offline LPChip

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Re: I want to learn how to make a game. Where do i start?
« Reply #33 on: September 09, 2010, 21:13:08 »
I see. Neither fo or faux is known to me. Thanks for giving me the 'translation' :P
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Offline TheDarkOne

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Re: I want to learn how to make a game. Where do i start?
« Reply #34 on: September 13, 2010, 03:03:34 »
Can we shift the topic from grammatical mistakes to programming? Thank you.

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Offline Wanderer

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Re: I want to learn how to make a game. Where do i start?
« Reply #35 on: September 13, 2010, 03:28:39 »
I do believe you have gotten sufficient answers TDO.

And I do believe grammar is very important and any mistakes should be resolved. Thank you.
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Offline Whistler

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Re: I want to learn how to make a game. Where do i start?
« Reply #36 on: October 02, 2010, 14:58:51 »
Gamemaker is great for beginners, I use it.

EDIT: I posted this before seeing what people were talking about. Noob mistake.
« Last Edit: October 02, 2010, 15:01:46 by Whistler »

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Offline Ultigonio

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Re: I want to learn how to make a game. Where do i start?
« Reply #37 on: October 04, 2010, 01:24:15 »
Game Maker, by comparison to say, C++, is fantastic for beginners.  If you're going to do anything particularly interesting in it, though, you'll need to have a good grasp on math up to Algebra.  After reviewing a list of the mathematical formulas you can use in it, I found that it goes all the way up to Calculus (or at least precal).  The more math you know (particularly in actual application and understanding, not just simple formula-knowing), the more you can code and the more effectively you can do so.
It's also helpful if you're good at catching on.  And always be sure you know what you're coding into your game when you copying codes.

The one thing about GML is that it's slow, and when you get in to real, big-league coding, much of the coding won't be nearly as direct or easy to understand as GML (I coded an extremely simple name-return and yes-no answering program in C++, it took about an hour on my first shot, and I only understood about 3/4 of what I was using).  On the other hand, GML WILL help you understand many of the very important basics, such as if-then statements (which a fully programmed game would probably have at least several hundred of), variables (can go from one hundred to a few hundred, depending), how to be efficient and organized with your coding, and the uses of math for various effects and ideas.

I haven't looked at Construct, though....  I'll do that soon, I think.
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Re: I want to learn how to make a game. Where do i start?
« Reply #38 on: October 04, 2010, 02:55:50 »
While you can learn a lot of the scripting process with the drag and drop stuff.

You most certainly can.


On a different Note, i have some more advice, not just to the OP, but to anyone interested.
I'm a Game Maker 8 User, and i plan on using using it to create games for the coming Ludum Dare, but i also have begun learning Visual C#, with XNA 3.1

I've found that it's quite a good carry-on from GM, if not a good startpoint, as the learning curve isn't too steep, but still poses a few challenges (good in my opinion), and there is heaps of tutorials and resources out there. oh, and it can also create both 2D and 3D games.

If you can wait, XNA 4 is in beta, and will be coming out soon, which you will be able to connect with Visual C# Express 2010 (or Visual Studio if you have the money), or you can start now with XNA 3.1 and VC# 2008.

All downloads are avaliable free :D

Oh hey, ACWL, I didn't know there was another XNA user here! But yeah, for anyone that's strong in programming, XNA is definitely a clean and easy platform to code your own game. I started with learning C++ and Java, and the transition to C# and XNA was nearly seamless for me.
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Offline TheDarkOne

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Re: I want to learn how to make a game. Where do i start?
« Reply #39 on: October 04, 2010, 03:42:44 »
I can't get the XNA thing 'cuz I don't have one of those pesky WinLive things.

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Offline GrayFace

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Re: I want to learn how to make a game. Where do i start?
« Reply #40 on: October 23, 2010, 06:20:06 »
My first impressions from MMF2: stay a mile away from it. No debug, painful limited programming and even no way to paste a part of code from an older version, because groups activation/deactivation gets messed up. How Nifflas managed to make his games in it is a miracle.
I suggest C# as the language.
Love2D is also interesting, because there you do everything in Lua, it may be good for a start, but it doesn't seem serious enough and I haven't heard of any other Lua-only solutions.

Edit: By "No debug" in MMF2 I meant no breakpoints, at least I haven't found anything like that.
« Last Edit: October 25, 2010, 23:21:54 by GrayFace »

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Offline AClockworkLemon

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Re: I want to learn how to make a game. Where do i start?
« Reply #41 on: October 23, 2010, 09:06:29 »
Well, i've found my new home in game dev.

I'd seriously try out Flash. Like, seriously. There's a lot of support, plus it's available for pretty much any platform (excluding iOS in part :/)
Although making a gave in straight Flash is hard, if you use a library, it's way easier. Have a look at FlashPunk or Flixel (i'd suggest flashpunk, it has better collision detection).

Plus, all the resources are free. FlashPunk/Flixel are opensources, as is FlashDevelop (what you code in)

FlashBuilder by adobe costs a bit, so i'd stick to flashdevelop.

Thinking about gam dev, you might want to check out my website and twitter, i've linked them in my sig
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Offline TheDarkOne

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Re: I want to learn how to make a game. Where do i start?
« Reply #42 on: October 23, 2010, 23:41:15 »
If you want to see what flash can do, check out this program:

http://www.mediafire.com/?2jldmfqywyb

http://fallingsandgame.com/viewtopic.php?f=10&t=8096

It's a sand game test.

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Offline GrayFace

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Re: I want to learn how to make a game. Where do i start?
« Reply #43 on: October 26, 2010, 09:29:52 »
If you mean http://www.falling-sand-game.com/ , it's a Java program.

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Offline Wanderer

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Re: I want to learn how to make a game. Where do i start?
« Reply #44 on: October 27, 2010, 12:23:25 »
So far I think I've heard XNA can do 3D games. But if anyone here develops 3D games, what do you use?

I love 2D, but a lot of my ideas are better done in a third dimension.
"I wander to many places, but I quest to few."

YOUTUBE: http://www.youtube.com/user/CreepyThumb

I leave and come back, kinda like a ghost. Hmm...