I have some questions (and a couple comments here and there) for you three who've answered so far, because I think some of these answers could provoke some interesting conversations useful for me (since obviously I care about my own work), if not all involved parties;
Hmpf: Thanks for the praise--though like everyone else I tell myself not to be prideful and whatnot when someone compliments me on my work, I can't seem to help it here. Thanks for the ego boost, anyway. Trying to reuse old tilesets in interesting ways is what I was going for, indeed, and I'm glad that, for someone whose repertoire includes Falling Water, it seems worthwhile.
Yohji: Whoops, I forgot to mention that the level is incomplete to the point that there are some obvious voids and warps that haven't been fixed up yet. That'll be fixed later, once it's done. Again, glad to hear that you thought it was stunning and well done authentic landscape work (makes me sound like a gardener!), and of course I love you for all that. Thank you.
But I'm more interested in your criticisms, to be sure--I was going for a very Shadow of the Colossus-y vibe here, with very few animals very far and few between... but I may add some more to the green area and take your advice, there.
And about the incongruous background/foreground elements; do they distract you so much that the level doesn't feel like a "place" so much as a construct? That would suck for me. I'm hoping they're something only mildly noticeable, like the rather geometric nature of the cloud formations in the regular levels.
I was much more disappointed that you felt lost, though; really? I mean, if you really just felt like you didn't know or care where new stuff to see was, then that's certainly an issue. But I wasn't really sure when making this level that that's what I wanted. I decided that I'd make the bottom of the world blend into the top, knowingly giving the audience a chance to get completely off the "track," ruining linearity, too. Here's a couple questions, then, with that insight: If you knew there was no real need or point to progressing in any particular way, would you care if it was maze-like in the way you describe? Would you care if you got lost? If you answer no to both those questions, then still, I do care, at the very least, that you don't feel uninterested if you get off the path you were on; did that happen?
Salmoneous: Again, the SOTC look is what I was going for, here. It's not really supposed to look all that complex and beautiful, any small part of it. It's, in fact, supposed to look somewhat barren.