Well, it's been nearly two years since I stopped working on this. Not sure anyone really noticed at the time, however.
Still, I've made a lot of levels since then, developed a tasty reputation of a sorts, and have extended my skills considerably. This died for a few reasons; because my skills shifted quite a lot as I was working on it and I realised that a lot of the early screens were pretty bad and were gonna require major changes to graphics and challenges; because moving into and out of the map screen is irreparably buggy; because this thread got no attention; because I lost faith in the high ratio of story to game-play; because I came up with 'I Dreamed' and it didn't have any of the above problems; because programming all the shifts and warps in this and copy and pasting so many screens because of the complex story and use of the map screen was painfully dull... really, I could keep thinking of and adding things to this list all evening.
But I'd rather announce that I'm gonna try and put this back in development and try and address some of the biggest problems.
Any screens/tilesets that desperately need fixing will be fixed; others may be left as they are because I don't want stressing about such things to stop me making this; as long as it's playable, I'm fairly content.
I will also not make too much effort to fix the bugs in the map, but warn people that it's potentially buggy and if they want to break it then that's their problem. You can only really bug if you force it and, again, I don't want finding solutions and rerouting dozens of shifts to put me off working on this. Break the game if you will but don't come crying to me about it.
And I'm letting people know now that this level is story-heavy and there are sequences where story heavily outweighs challenges. So Ortolson will hate it. But I'm happy despite not being a fan of scenic levels, and hopefully other people will be, too. The plot of 'I Dreamed' went down well with those with a taste for such things, so I'm not so worried about it now.
I made a lot of this level before stopping, and there are some really brilliant screens, and some moments of story that take my breath away - I'm really proud of some of it, and I can't let them gather dust forever. Some of the areas may not be up to my more recent standards but I'm smoothing out the challenges throughout and scrubbing up the tilesets where necessary. Everything will be playable and hopefully it'll all work out well. Need to relearn how all the shifts work, dig out all my graphics and work out what fonts I was using and so on. I might also ask later for some artistic assistance as certain sequences in this level are going to be beyond my normal practice of making cutscenes from screenshots, and sadly I can't draw to save my life (my great weakness!). I might also choose to adapt this to Ego's mod; I'd quite like to change Juni's sprite slightly near the end and I'm just considering if it's worth it or not - see if I can spot any other excuses to use it; tints might be nice, and titles could be fun, if not particularly necessary (I downloaded for the first time today and little motes of inspiration are bouncing around inside my head).
Mostly I hope reviving this topic will give me some motivation, and get people interested. I'd tentatively say that this is already half to two thirds done, not counting things I have to change, though I need to come up with some creative ideas for later areas and challenges. And work out what the plot was for the secret ending 'cus I've completely forgotten and didn't ever have the presence of mind to write it down.
Tentatively I'd say I'd like to release this before the end of the epic competition, which I think closes next February. Well, it won't be easy but it's good to have something to aim for anyway.
I'll post some screenshots when I have more new screens.