[Environmental] The Hermit [3/20/12: DEMO OUT NOW!]

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Offline munchybot

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Re: [Environmental] The Hermit
« Reply #15 on: July 02, 2010, 00:04:15 »

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Offline Hmpf

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Re: [Environmental] The Hermit
« Reply #16 on: July 02, 2010, 00:14:12 »

That screen is completely lovely, if you ask me.

*adds munchybot to growing list of relatively recent new knytters whose levels she can't wait to play*

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Offline Headgrinder

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Offline egomassive

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Re: [Environmental] The Hermit
« Reply #18 on: July 02, 2010, 04:25:40 »
You weren't kidding when you said "epic spoiler!" I'm afraid all your screen shot making and posting is cutting into your design time. Looks good so far, but I'm going to stop looking before I've seen it all. :)

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Offline munchybot

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Re: [Environmental] The Hermit
« Reply #19 on: July 02, 2010, 04:36:48 »
It's vacation, I don't need to worry about time ;)

EDIT: Is there somewhere in the editor where I can see how many rooms I have? That would be really useful, because it's getting a bit too big to easily count.
« Last Edit: July 02, 2010, 04:40:16 by munchybot »

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Offline RunMan

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Re: [Environmental] The Hermit
« Reply #20 on: July 02, 2010, 11:27:10 »

:shocked:

Your level design is amazing so far. Don't even think of abandoning this project. Great, great work.

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Offline Hmpf

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Re: [Environmental] The Hermit
« Reply #21 on: July 02, 2010, 23:02:11 »
It's vacation, I don't need to worry about time ;)

EDIT: Is there somewhere in the editor where I can see how many rooms I have? That would be really useful, because it's getting a bit too big to easily count.

No. I agree that it would be helpful, though!

What I do with my large level is keeping a list of all the different areas in it, and counting each area when it's finished. That way you don't have to recount the entire map when you miscount somewhere.

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Offline Talps

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Re: [Environmental] The Hermit
« Reply #22 on: July 02, 2010, 23:35:43 »
This looks fantastic. I loved the freedom of Nifflas' levels like 'A Strange Dream', too, so I really look forward to this.

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Offline munchybot

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Dilemma
« Reply #23 on: July 03, 2010, 00:20:43 »
Okay, so I'm not sure what to do here.

Spoiler: (click to show/hide)

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Offline Talps

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Re: [Environmental] The Hermit
« Reply #24 on: July 03, 2010, 17:02:13 »
They're both awesome, great use of gradients. I would use the underground on the surface and maybe have a 'distant valley' that uses the overground bit :P I've never been particularly impressed when caves have backgrounds that would be better on the surface, though maybe that's just me.

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Offline Feline Monstrosity

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Re: [Environmental] The Hermit
« Reply #25 on: July 04, 2010, 20:01:01 »
If you're in a cave it doesn't make much sense to be able to see mountains in the background.
"In the world there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong nothing can surpass it. "  ~Lao Tzu

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Offline munchybot

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Re: [Environmental] The Hermit
« Reply #26 on: July 05, 2010, 00:11:38 »
Maybe it's a big cave. With tiny mountains. :/

Spoiler: town (click to show/hide)

Also, please check this out!

Passed the 100 rooms mark - I think it'll be a bit longer than 300.
« Last Edit: July 05, 2010, 01:13:33 by munchybot »

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Offline Headgrinder

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Re: [Environmental] The Hermit
« Reply #27 on: July 06, 2010, 13:24:47 »
It can make since to have a crevice with mountains in the back ground.  That is, a big crack in the rock, kind of like what the high way department does, but on a larger scale.  And actually the screen shot looked to me like an underground cavern, but perhaps that would be clearer if it used a different background than the area above it. 

I'm afraid the town shot is your first uninteresting screen shot.  :)

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Offline Whistler

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Re: [Environmental] The Hermit
« Reply #28 on: July 26, 2010, 02:36:11 »
Oh please tell me your still working on this!!! This is AMAZING!!! I can't wait to play this.

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Zydragazum

Re: [Environmental] The Hermit
« Reply #29 on: July 26, 2010, 02:45:23 »
Oh please tell me your still working on this!!! This is AMAZING!!! I can't wait to play this.

I second this! Amazing stuff.