I just started working on this. I'm planning to make it pretty big (my goal is
200/300 400/500) and it's going to be very nonlinear, similar in gameplay to Nifflas's A Strange Dream (possibly my favorite level in any videogame, ever
), with powerups in multiple locations and lots of exploring. It's actually my second level; my first was heavily inspired by Momruoy's Infestation, but I didn't like how it was turning out (too linear) so I kind of got bored with it after seventy-something rooms. :\ I may finish that later.
Anyway, here's some screens.
It's currently at
seven rooms sixty rooms one hundred and forty rooms two hundred and twenty-two rooms... oh boy.
And as of 3/20/12, there is a playable demo! It includes two seperate paths to obtain the first couple of powerups, and two "endings". Areas you aren't allowed to see are walled off (charming, I know), though nothing is stopping you from opening it up in the editor and taking a peek around besides your (hopefully existent) disinclination towards spoiling things for yourself! This I recommend not doing.
You can check out that demo here. Keep in mind that basically everything is designed to be revisited with powerups that you cannot yet obtain, and I'm building this level entirely out of order, so what you see here is only a fraction of what's been finished...
Oh, and the music in there right now is all placeholder stuff. I'm gonna make
some of my own to replace it at a later date.