[Enviromental] Dusk town

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Offline Yonowaaru

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Re: [Enviromental] Dusk town (Looking for some testers!)
« Reply #30 on: July 25, 2010, 17:17:49 »
Well, time for some testing!

It's not much though, only like 35 screens right now, but I don't really like giving out screenshots too much and I kinda like having opinions on screens I haven't posted.
Though, most are pretty generic.

Oh well. Place a comment if you'd like to test.

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Offline Headgrinder

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Re: [Enviromental] Dusk town
« Reply #31 on: July 25, 2010, 21:28:20 »
I think that would be fun.  I haven't really had the chance to test a level yet.  Give me a pm with the link if you would be so kind.

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Offline Dj Gopher

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Re: [Enviromental] Dusk town
« Reply #32 on: July 26, 2010, 06:07:51 »
I love how you made it look so.. crowded yet beautiful.. Not crowded, just.. Full :D

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Offline Yonowaaru

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Re: [Enviromental] Dusk town
« Reply #33 on: July 27, 2010, 18:11:00 »
K, 42 screens right now, though not a whole lot of Amber Grove, mostly the top of the Dusk Town. I made a little music track (I don't wanna call it that, it's just a few notes that together sound ominous. It's my first track, beta-testers will get to hear it first, so if you wanna listen, become a tester :D.

Headgrinder isn't finished yet, so any more betatesters?

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Offline Yonowaaru

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Re: [Enviromental] Dusk town
« Reply #34 on: August 05, 2010, 10:26:21 »
K then, headgrinder's finished his testings, he found a few wallswims which are now fixed.
Also, I need someone's opinion on the next screen.
I think the background is a bit too cluttered, but what do you guys think?

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Offline Headgrinder

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Re: [Enviromental] Dusk town
« Reply #35 on: August 05, 2010, 13:24:02 »
I don't personally.  In fact, it is good to see your going in another direction.

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Offline Antikythera

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Re: [Enviromental] Dusk town
« Reply #36 on: August 05, 2010, 20:16:59 »
I wouldn't mind being a tester. I would like to try it at least once... might as well be this level.
Menagerie - 25%
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Offline Hmpf

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Re: [Enviromental] Dusk town
« Reply #37 on: August 05, 2010, 20:45:59 »
Not too cluttered per se, IMO, but it looks a bit as if the background doesn't belong to quite the same world as the foreground. Don't know if that's the effect you were going for.

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Offline Yonowaaru

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Re: [Enviromental] Dusk town
« Reply #38 on: August 07, 2010, 17:30:53 »
I understand..
I was gonna change it a little anyhow, so now I have an idea of what to change.

Now working on the Underwater Labyrinth area, which is located under amber grove.
Some time ago, fission tests were done here, but for some reason, it was abandoned.

I'm not gonna give any screens, just because  ;)

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Offline Yonowaaru

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Re: [Enviromental] Dusk town
« Reply #39 on: August 17, 2010, 20:55:59 »
So, new area: Golden Sanctum, using Oft's Desert Temple tileset.
Thought I'd give out a screen just to show how it's coming along.

Btw, screen count: 74

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Offline victor12

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Re: [Enviromental] Dusk town
« Reply #40 on: August 18, 2010, 22:31:15 »
everybody that are regulars of Niffchat know that i'm beta-testing this level.
btw, yonowaaru, there is a modify post button, so you didnt have to double-post.
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Offline Yonowaaru

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Re: [Enviromental] Dusk town
« Reply #41 on: August 18, 2010, 23:17:53 »
Yeah, but that doesn't shove up the thread does it?
Oh well. Also, any criticism?

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Offline victor12

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Re: [Enviromental] Dusk town
« Reply #42 on: August 19, 2010, 11:59:15 »
the screen looks cool, can you gimme a link so i can see if there are any bugs?
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Offline Yonowaaru

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Re: BETA!
« Reply #43 on: August 29, 2010, 17:34:16 »
BETA ALERT!

Yeah, just thought I'd give out a beta because I'm not working on this a lot.

Have fun:
http://www.mediafire.com/?2n7gx2623sv5vhd