[Hard/Challenge] Eurydice

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Offline PeppyHare4000

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Re: [Hard/Challenge] Eurydice
« Reply #60 on: June 11, 2011, 01:41:59 »
I just finished this level... wow this was long. It was a good challenge although the end of Part 3 and the Beginning of Part 4 was very annoying because of the darkness hindering your navigation.

My Opinion on the secret ending:
Spoiler: (click to show/hide)

So anyways, i liked the level overall except for those stupid luck-based shaft traps. I kind of liked the design of the temple...

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Offline Talps

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Re: [Hard/Challenge] Eurydice
« Reply #61 on: June 12, 2011, 17:13:29 »
Yeah, sorry about the darkness.
And also, having played through the level again myself, sorry about the spike traps in the Temple.

But thanks for the feedback; it's very encouraging to here this is going down well. I've got another half-finished epic-length level tucked away, and I'm getting encouraged to start work on it again, if I can iron out the problems that delayed it.

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Offline powderj

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Re: [Hard/Challenge] Eurydice
« Reply #62 on: June 12, 2011, 18:56:44 »
I'd love to see another epic level from you talps!  I downloaded this level when I was pretty new to playing knytt stories and wasn't able to complete it.  About a month ago I started playing from the beginning and absolutely loved it!  I'm definitely planning on playing this one again!

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Offline Talps

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Re: [Hard/Challenge] Eurydice
« Reply #63 on: June 13, 2011, 11:20:18 »
 8D *Gets praise tan*

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Offline PeppyHare4000

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Re: [Hard/Challenge] Eurydice
« Reply #64 on: June 13, 2011, 19:28:11 »
also, don't be hard on yourself with the difficulty (besides the luck-based ones). You may scare away people who like easy levels but you will attract people who like a challenge (like me for example)...


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Offline PeppyHare4000

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Re: [Hard/Challenge] Eurydice
« Reply #66 on: June 14, 2011, 17:21:36 »
Hey!  I'm not scared!  Just inept.



Sure you are... :P

Anyways, make your next mass sized level less lucked-based talps. Ill be playing it once it is released

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Offline Talps

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Re: [Hard/Challenge] Eurydice
« Reply #67 on: June 14, 2011, 18:41:32 »
That is the intention and the hope.

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Semeurim

Re: [Hard/Challenge] Eurydice
« Reply #68 on: June 27, 2011, 17:37:19 »
Wonderful level, so far. I'm kind of stuck on the part in the well with the three shooter-monsters (really early on in the level, I know)... too lazy to take a screenshot, so I'll just try to figure it out later. ;P

Keep up the great work.

Re: [Hard/Challenge] Eurydice
« Reply #69 on: July 15, 2011, 22:30:21 »
First of all, fantastic level so far. It is long, but definitely worth it.

However, I am stuck right now. I'm at the part where...

Spoiler: (click to show/hide)

Any help would be appreciated. Thanks.

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Offline Talps

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Re: [Hard/Challenge] Eurydice
« Reply #70 on: July 15, 2011, 23:45:13 »
Hi, it's great to hear you're playing this! I hope you'll let me know your full opinion when you're done.

Spoiler: (click to show/hide)

Re: [Hard/Challenge] Eurydice
« Reply #71 on: July 16, 2011, 01:50:28 »
Thanks for the quick reply. Back to work...

Spoiler: (click to show/hide)

Woo, that was a mouthful. Hope that made sense.

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Offline Talps

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Re: [Hard/Challenge] Eurydice
« Reply #72 on: July 16, 2011, 02:45:50 »
Spoiler: (click to show/hide)

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Offline PeppyHare4000

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Re: [Hard/Challenge] Eurydice
« Reply #73 on: July 16, 2011, 09:09:53 »
never mind about the so called luck based shaft. Once i figured out that they forcibly move right when you look at them (found that out in this topic), this is not luck based anymore. Ignore my comment.

I like the length of this level and...
Spoiler: (click to show/hide)

How long did it take you to make this level anyways?
« Last Edit: July 16, 2011, 09:22:24 by PeppyHare4000 »

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Offline Talps

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Re: [Hard/Challenge] Eurydice
« Reply #74 on: July 16, 2011, 15:04:56 »
Hard to say. I'm not a 'consistent' designer. I just work on levels on and off in my free time, when I feel like it. I don't know how many hours I spent working on 'Eurydice' but I think it took about a year to be made (I guess I could dig out my old laptop and find out exactly, but I don't think anyone's bothered enough to justify the effort).

The epic level I'm currently working on started in August 2010 and is now about three quarters finished. There were a couple of weeks last month that consisted of what can only be called fevered productivity and I made a huge chunk of level, including 2 cutscenes, three tilesets, the designs of a new area, several COs, two of the best-looking screens I've ever made, and a style of gameplay I've never done before, plus testing and updating the older parts of the level... but since then I've added a grand total 6 screens. I've set myself the target of having it finished before the end of the year.

Also, thanks for the comment and glad to liked it :D