Custom Object Collection

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Offline grimwit

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Custom Object Collection
« on: June 12, 2010, 15:53:56 »
Alright, I looked.

Is there a compendium of custom objects?  I'm going to start a collection.

If not, maybe it's time.  >_>  Also, post your CO's with code.  Like I said, I'mma collecting them.

Edit:  I should stipulate that I'm specifically collecting animated Custom Objects, as non-animated objects are really easy to make.
« Last Edit: June 12, 2010, 16:36:38 by grimwit »
Forever working on a Level called Sarah.

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Offline egomassive

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Re: Custom Object Collection
« Reply #1 on: June 17, 2010, 15:31:08 »
Here's 1 from shipwrecked. There are lots of CO's in that level but most of them are based on work by Ripen and I've never been able to get a hold of him to see if he minds. Others are used in such complicated ways, I'd have to write a book to explain them. Anyway this one is simple. It's Juni shedding tears. (I don't think tile height and width need to be declared here.)

Code: [Select]
[Custom Object #]
Image=Tears.png
Tile Height=24
Tile Width=24
Init AnimTo=2
Init AnimSpeed=180

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Offline Pick Yer Poison

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Re: Custom Object Collection
« Reply #2 on: June 17, 2010, 17:03:26 »
I'll put up some of the ones I've made when I get home. Specifically, a custom water object. :3


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Offline Pick Yer Poison

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Re: Custom Object Collection
« Reply #4 on: June 18, 2010, 04:00:38 »
That's hardly a compendium, Salmoneous. Everything's either by you or SiamJai.

Spoiler: Bouncer (click to show/hide)

Spoiler: Black Water (click to show/hide)
« Last Edit: June 18, 2010, 04:08:13 by Pick Yer Poison »

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Offline SiamJai

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Re: Custom Object Collection
« Reply #5 on: June 18, 2010, 10:49:01 »
That's hardly a compendium, Salmoneous. Everything's either by you or SiamJai.

Although it definitely could use more content, that page is still the single largest collection of COs outside the old (dead) Nifforum as of now. It's also the only dedicated forum for COs and animation anywhere on the internet. Compendium or not, it is fit to be mentioned, since grimwit is attempting something very similar here.


With that said, this initiative is definitely welcome! There is no such thing as too many CO collections. ;)
« Last Edit: June 18, 2010, 11:32:32 by SiamJai »

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Offline Pick Yer Poison

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Re: Custom Object Collection
« Reply #6 on: June 18, 2010, 17:12:11 »
It was the way that Salmon said it (and his usual disposition) that prompted me to think that he was implying something along the lines of, "We've already got this, so why are you wasting your time?"

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Offline Dj Gopher

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Re: Custom Object Collection
« Reply #7 on: July 29, 2010, 23:08:59 »
Appa Co
For whatever reason.

[Custom Object ?]
Image=appa co.png
Tile Height=48
Tile Width=48
Init AnimFrom=1
Init AnimTo=10
Init AnimSpeed=200

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Offline Firecat

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Re: Custom Object Collection
« Reply #8 on: September 03, 2010, 22:09:31 »
My custom objects Copy-Pasta'd from ThaiWonders forum:
Quote from: FirecatFG
A Custom Object of a small UFO flying 3 tiles to the right and back in a rate of 1 pixel per frame. :D #yay#

Spoiler: Spritesheet (click to show/hide)
Spoiler: INI code (click to show/hide)
Quote from: FirecatFG
A tube used to keep creatures in a sleeping and safe state for long times with only %70 of failure*.
*Note: this percentage may vary according to the use you give to the tubes.

Spoiler: INI Code for Lizard (click to show/hide)
Spoiler: INI Code for Bouncer (click to show/hide)
Spoiler: INI Code for Spiky (click to show/hide)
Quote from: FirecatFG
Some things that my not be important.

Spoiler: Fred the knytt (click to show/hide)
Spoiler: Sliding metal door (click to show/hide)
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

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Offline Dj Gopher

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Re: Custom Object Collection
« Reply #9 on: September 16, 2010, 06:09:37 »
Does anyone know who owns the CO of juni standing then lying down?
I think I've seen it in farik's and egomassive's levels..
Who do I ask :3

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Offline egomassive

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Re: Custom Object Collection
« Reply #10 on: September 16, 2010, 07:31:04 »
All the custom objects in Shipwrecked were made by me. There are 2 of Juni transitioning from laying on the ground to standing up, WakeUp.png and SitUp.png. They are used in numerous ways within the level. You'll have to sort through the World.ini to find the proper use. They both suffer from too few frames of animation and her colors are off a bit, too much blue. Anyone can use/edit any of the CO's from Shipwrecked in a Knytt Stories project without my permission. If they are based on Paul "Ripen" Naumowicz' work, then you should try to get his approval. I never managed to contact him when I made them, but according to the new policy on getting permission for editing/making COs from tilesets it's OK to use them.