I actually just assumed we would recycle the order we already have, but I could see where not everyone might want to go again... I suppose....
Anyhow, I suggest that when you post your contribution, you say whether you want to go again or not. That way their is no questions and we can just keep rolling.
I might also suggest that people new to the project get put in asap rather than at the back of the list, just to keep interests up. But I don't know, that is just a suggestion and we wouldn't want to turn off people already in the collaboration. Thoughts?
But how many times would we roll around? How many times can a person have a go at it?
I'd rather stick to the "everybody works on it once" schedule, since we actually have to finish the level too.
At the moment, this isn't a very big project, and I'd like to keep it small and simple.
The risk with letting this become too ambitious is that some people will want to work on it way too much, to the extent that it never gets done, while others will get bored and leave, since they feel that the level isn't going anywhere.
Then even the more serious participants leave because they get tired of it.
In the end, we are left with a large but unfinished level that nobody has the will to complete.
I've seen that happen a lot, but I'd like to get a finished level out of this. For me, just a mid-sized environmental is fine.
And it might be too early to mention this, depending on how big we want to make this, but how shall we aim this gun? Meaning, are we going to let this go on until it hopefully finds an ending by the collective unconscious, or shall we be thinking about how it should end? I think the former is possible, though requires a lot of trust that each individual contributor is thinking about how the level could end. The latter would work, but would be a pretty big spoiler because we would all know pretty much where things are going ahead of time.
The latter. Definitely the latter.
We could get a few simple story ideas, and set up a poll or something.