Knytt stories Round Robin

  • 345 Replies
  • 102335 Views
*

Offline Firecat

  • 370
  • 52
  • Every bit is important.
    • View Profile
Re: Knytt stories Round Robin
« Reply #165 on: August 05, 2010, 19:59:04 »
Might as well make a second time edit.
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

*

Offline Headgrinder

  • 901
  • 35
  • Smart Steel Polisher
    • View Profile
    • www.matthewepperson.wordpress.com
Re: Knytt stories Round Robin
« Reply #166 on: August 05, 2010, 23:40:24 »
Oh crap!  I haven't been getting my e-mail notifications about this thread!  You guys have been busy!

*downloading most recent version*

@StraightFlame:  I think your idea for a summer area is cool, if you do it right.  In the context of the level, I would think it could work if it was a kind of "land of the lost" warp action thing, so that you do something to make the player feel like they've traveled somewhere else for that brief section.  Perhaps you could use the statues or one of the lab machines somehow to signify that the player is "not in Kansas anymore."

As for how difficult it is for this level to maintain a story, well, it DOES already have one, the question is if we will be able to wrap it up.  I for one think we can do it!  But, I guess would suggest each of us do whatever we can to move the story to a conclusion.  If we don't quite end up with a strong ending... well, than that's life.   X-P

*

Offline AClockworkLemon

  • 708
  • 2
  • -Inactive-
    • View Profile
Re: Knytt stories Round Robin
« Reply #167 on: August 06, 2010, 01:26:57 »
With AClockworkLemon's contribution the lab set is filled. The final version is attached. I edited the comment area to include AClockworkLemon and allow edits. Please do not edit the tileset for this level, Tundra Trek, because you may break an existing area of the game.

By the way, I think the light-blue tiles added by AClockworkLemon work very well with the rest of the set. They're much more sterile looking than bare concrete.

Geez, thankyou.
I just added them in for the
Spoiler: (click to show/hide)
but yeah, i guess that does make 'em much more sterile :D
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
:hiddenstar: - From Pumpkinbot

*

Offline BioShock

  • 73
  • 1
  • Yes, I do like Bioshock
    • View Profile
Re: Knytt stories Round Robin
« Reply #168 on: August 07, 2010, 21:13:05 »
Here is my addition to the level.
I added :

I connected the HALLS OF ICE to the Underground Tundra Caves

I hope you like it! I would have done more, but I'm really busy.
Here is the level:

http://www.mediafire.com/?l580u6l3apr6566
« Last Edit: August 07, 2010, 21:15:41 by BioShock »

*

Offline bulbapuck

  • 322
  • 27
  • One day hoping to become Venopuck
    • View Profile
Re: Knytt stories Round Robin
« Reply #169 on: August 07, 2010, 21:28:14 »
Great! *downloading*

Munchybot, you're up. Please send me a PM or ppost in this thread that you've recieved the level.
Emma fell down a well - Enviromental KS level inspired by Salmoneous/Elder
Level in the works: Whitebow Island

*

Offline TheDarkOne

  • 147
  • 0
  • Darkness...
    • View Profile
    • Scratch Account
Re: Knytt stories Round Robin
« Reply #170 on: August 08, 2010, 05:03:58 »
I'd like to join! *downloads latest version* Though it could take a couple of days to make it look good enough it actually work. Count me in! :D

*

Offline Firecat

  • 370
  • 52
  • Every bit is important.
    • View Profile
Re: Knytt stories Round Robin
« Reply #171 on: August 08, 2010, 05:31:56 »
I connected the HALLS OF ICE to the Underground Tundra Caves
Theorically, if we treat the Halls Of Ice "real" location in the map the cave should have been going upwards and not downwards. but who i am to question the pyshics?
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

*

Offline bulbapuck

  • 322
  • 27
  • One day hoping to become Venopuck
    • View Profile
Re: Knytt stories Round Robin
« Reply #172 on: August 08, 2010, 14:38:11 »
I'd like to join! *downloads latest version* Though it could take a couple of days to make it look good enough it actually work. Count me in! :D

umm.. you've already joined :P
check the queue in the first post, you're up after munchybot is done.
Emma fell down a well - Enviromental KS level inspired by Salmoneous/Elder
Level in the works: Whitebow Island

*

Offline BioShock

  • 73
  • 1
  • Yes, I do like Bioshock
    • View Profile
Re: Knytt stories Round Robin
« Reply #173 on: August 08, 2010, 19:27:06 »
I connected the HALLS OF ICE to the Underground Tundra Caves
Theorically, if we treat the Halls Of Ice "real" location in the map the cave should have been going upwards and not downwards. but who i am to question the pyshics?

Before i started i thought of that, but i didn't really what anyone was going to do with that side of the halls of ice. Well, Change it, if you want

*

Offline Headgrinder

  • 901
  • 35
  • Smart Steel Polisher
    • View Profile
    • www.matthewepperson.wordpress.com
Re: Knytt stories Round Robin
« Reply #174 on: August 08, 2010, 23:39:40 »
perhaps we can just add more screens to make it a little more accurate?  I would almost suggest some kind of 2nd ice mechanism so that the elevator doesn't seem too superfluous. 

*

Offline Pick Yer Poison

  • 782
  • 3
  • One cool cat.
    • View Profile
Re: Knytt stories Round Robin
« Reply #175 on: August 09, 2010, 01:01:39 »
I always try to make things work out physically whenever possible. It gives levels more realism, and it prevents you from realizing later on that, "Well, I was GOING to put this cave underneath the plains, but I had them warp to the mountain under there...better just make it above and use more shifts. And hope they don't jump."

*

Offline Firecat

  • 370
  • 52
  • Every bit is important.
    • View Profile
Re: Knytt stories Round Robin
« Reply #176 on: August 09, 2010, 02:22:32 »
I hope nobody mind this:
http://www.mediafire.com/?g5dnmyrkk9z4vir
Its a posible solution of this
I have a suggestion for Firecat and Evil.  Rather than linking the underwater scene to a magic warp in the sky, how about it comes up in Firecat's cave?  Screen x998y1002 or perhaps even in addition screen x999y1000
As well as a new x1005y1002 and some wallswim fixing in x996y1003 and x995y1005. You dont have to use those if you dont want to.

(NOTE: This version is not supposed to overwrite the complete level and is not an entry to the level. also, doesn't have custom music)
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

*

Offline Headgrinder

  • 901
  • 35
  • Smart Steel Polisher
    • View Profile
    • www.matthewepperson.wordpress.com
Re: Knytt stories Round Robin
« Reply #177 on: August 10, 2010, 14:07:57 »
Ooo... download.  Glad my thoughts don't get lost in the flood.

EDIT:  Very nicely done.  The water having a fade to black effect is particularly nice.

*

Offline PeppyHare4000

  • 445
  • 4
  • My time in this forum is over...
    • View Profile
Re: Knytt stories Round Robin
« Reply #178 on: August 14, 2010, 23:17:16 »
ah, what the heck. Ill join...

*

Offline bulbapuck

  • 322
  • 27
  • One day hoping to become Venopuck
    • View Profile
Re: Knytt stories Round Robin
« Reply #179 on: August 15, 2010, 22:54:56 »
Great :D I'll add you to the list.

In other news, still no word from munchybot. Tomorrow it's TheDarkOne's turn. Hopefully munchybot is working on the level and will have submitted it by then, but somehow I doubt it :/
Emma fell down a well - Enviromental KS level inspired by Salmoneous/Elder
Level in the works: Whitebow Island