[Challenge][Hard] Don't Stop Running!

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Offline Kyodo

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[Challenge][Hard] Don't Stop Running!
« on: June 05, 2010, 05:15:16 »
I know this is coming out of nowhere, but to be completely honest, I made this entire level in the last 3 days.
It is a race to the finish, but if you stop moving at any moment, it is incredibly likely that you will die within two seconds.
Do not play this if you are easily frustrated XD
Music is "Fasten Your Seatbelts" by Pendulum
Same tileset as Cubed, because it's shiny and cool-tastic.
Enjoy~ :)

http://www.mediafire.com/?tnjdazyi2zw
« Last Edit: June 05, 2010, 05:24:12 by Kyodo »

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Offline Vegetal Gibber

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #1 on: June 05, 2010, 15:02:15 »
Ok, this is absolutely not for me. I just can't enjoy a 100+ screens long level which doesn't have a single save point nor a single autosave shift object in the entire map. It's a real shame, though, because I liked the idea (reminds me a lot of monocromatica grotta).

EDIT:
Spoiler: (click to show/hide)
« Last Edit: June 05, 2010, 16:10:28 by Vegetal Gibber »
Some KS levels by me:

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Offline lamarblake

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #2 on: June 05, 2010, 15:07:45 »
jesus.

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Offline yohji

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #3 on: June 05, 2010, 16:17:27 »
I'm completely with VG on this one, way too few savepoints. But then I didn't like the idea when Grimwit used it, and his level didn't have so many enemies...  <_<

Re: [Challenge][WTF BOOM] Don't Stop Running!
« Reply #4 on: June 05, 2010, 20:53:10 »
It's not a bad idea. Just.. don't do 100 screens of it. Each screen is about hard difficulty, but together that makes one really challenging level. I died shortly after red key in a fashion very similar to IWBTG because it wasn't clear what was coming.
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Offline Kyodo

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #5 on: June 05, 2010, 22:26:24 »
Yeah, sorry about the lack of savepoints... XD
I left them out so that the music would stay in sync with whatever is going on in the level, against my better judgment.
I agree that it is way too difficult for normal play, but after playing it over and over (for testing) I can say that it is possible!  :crazy:
I'm going to go back and make a slightly easier/ shorter version for normal people to enjoy.

Re: [Challenge][Hard] Don't Stop Running!
« Reply #6 on: June 06, 2010, 00:17:31 »
Ah, I see. You intended to duplicate the stunt first introduced in.. uh.. I forget the name.. :( But instead of having them run you put in enemies to force them to keep synch with the music.
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Offline Kyodo

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #7 on: June 06, 2010, 01:04:37 »
Exactly, the spike balls are there to keep the pace. They can never touch you unless you stop~

Re: [Challenge][Hard] Don't Stop Running!
« Reply #8 on: June 06, 2010, 01:22:17 »
Or miss a jump.. :/
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Offline GrayFace

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #9 on: June 06, 2010, 15:29:23 »
Got it. I used 2 save-shifts, which I placed in the editor.

I can't imagine someone doing it without save-shifts. Even from the physical point you can't sit concentrated for 15 minutes without even scratching your head etc.
« Last Edit: June 06, 2010, 15:35:35 by GrayFace »

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Offline Evil

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #10 on: June 06, 2010, 16:20:03 »
this level is so fun!  XD

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Offline StraightFlame

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #11 on: June 08, 2010, 19:00:50 »
I always thought a 100+ screen level without savepoints should be labeled 'Lunatic'.
But myeh. *download*

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Offline grimwit

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #12 on: June 08, 2010, 23:57:24 »
It's fine, and it reminds me of Timo Maas, a level I did, but didn't release for long.

<_<  I really wish there were more save points, but I understand you synced the music with the game play, so that would come out awkward.  I had the same problem with Timo.

Good start, tho.
Forever working on a Level called Sarah.

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Offline special_d

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #13 on: June 11, 2010, 02:21:08 »
I enjoy it actually. My only possible complaint being that you don't get run at the start, so if you screw up you have to go through the same boring sequence again...

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Offline Lizzaroro

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Re: [Challenge][Hard] Don't Stop Running!
« Reply #14 on: June 22, 2010, 09:23:04 »
Spoiler: (click to show/hide)
Click the Holoskull for my newest project... (Its on hold due to Doombuilder issues). And all my old levels are here
My Youtube *Contains NSFW*