[challenge/normal/medium]Shipwrecked Full Version

  • 76 Replies
  • 57310 Views
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #45 on: August 01, 2010, 03:50:10 »
awesome game. great detail. great gameplay. Rating 9.5/10


*

Offline Gorfinhofin

  • Totally Sane Storyteller
  • 302
  • 9
  • Bugbears are cool.
    • View Profile
    • My World Famous Grilled Let's Plays
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #47 on: August 02, 2010, 08:59:19 »
A very nice, solid level. I managed to get all three endings. There is one screen which might have reached lunatic difficulty for me:
Spoiler: (click to show/hide)
The plot was good, the environments meshed together very well, the changes between days were well executed, as were the cutscenes, and the sounds are all excellent.
Spoiler: (click to show/hide)
Without a doubt the best new level I've played in months.


When something smells, it's usually my monitor.

Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #48 on: August 02, 2010, 19:10:16 »
I went ahead and made a demo of the idea. I tried to keep it as simple as possible for those who want to see and learn.
egomassive - AutomationTechnique
Yes. I have too much free time.
Oh... My... YOU made the example level!? Wha!?

Edit: I'll go check how many shots o' that cannon it takes until i get bored.
Edit: I shot 38 Junis out of that cannon.
« Last Edit: August 02, 2010, 19:33:49 by StraightFlame »

*

Offline egomassive

  • 1850
  • 250
    • View Profile
    • egomassive games
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #49 on: August 02, 2010, 21:32:15 »
@ Gorfinhofin: 7 Days a Skeptic, is that the one in space? I'm sure I played it. Never played Lovecraft. Neither of them influenced this game. The music choices came from the fact that most of the game uses ambiance only. I wanted something natural sounding. Both tracks use a single acoustic instruments, drums or guitar. The Spanish guitar choice was influenced by, if anything, my love for The Doors. The tribal drum track was then added to make the other track feel more natural. I felt that if the player didn't hear music until the end of the game, the music would jolt them. I had to have music in the castle though, because wind and fire didn't fill the sound-scape enough. The caves had the same problem, so it was natural to add music there too.

@StraightFlame: I blatantly omitted that. I have too much self-esteem, and I try not too do anything that could be construed as bragging.


*

Offline Antikythera

  • 46
  • 0
  • The Great Machine.
    • View Profile
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #51 on: August 03, 2010, 02:56:42 »
@ Gorfinhofin: 7 Days a Skeptic, is that the one in space? I'm sure I played it. Never played Lovecraft. Neither of them influenced this game.

Lovecraft is a writer.

And he's the inspiration for such great levels as The Outsider and It Waits (which was so inspiring to me I made a LittleBigPlanet loosely based on it).
Menagerie - 25%
Skyline Spires - 5%
A Golden Hymn - 0%

The Great Machine, Antikythera, which grinds the blood of men into history.

*

Offline Gorfinhofin

  • Totally Sane Storyteller
  • 302
  • 9
  • Bugbears are cool.
    • View Profile
    • My World Famous Grilled Let's Plays
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #52 on: August 03, 2010, 05:32:06 »
@ Gorfinhofin: 7 Days a Skeptic, is that the one in space? I'm sure I played it.
Yes. It has the same song.


When something smells, it's usually my monitor.

*

Offline egomassive

  • 1850
  • 250
    • View Profile
    • egomassive games
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #53 on: August 03, 2010, 17:25:06 »
Oh, that Lovecraft. I read "a Lovecraft story" like "A Lovecraft Story." I need to read more carefully I guess. I didn't believe it, so I had to look it up. 7 Days a Skeptic does use the same music. It's a piano midi version and it sounds terrible, but it's hard to beat a 27k file size.

*

Offline GrayFace

  • 805
  • 61
    • View Profile
    • my site
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #54 on: August 09, 2010, 04:58:32 »
You're a genius of level making! :)

*

Offline ortoslon

  • 90
  • 7
    • View Profile
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #55 on: August 10, 2010, 00:55:29 »
playthrough to the normal ending http://www.youtube.com/watch?v=utmJBG2nK-U

*

Offline egomassive

  • 1850
  • 250
    • View Profile
    • egomassive games
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #56 on: August 13, 2010, 07:29:01 »
Hurray! My work has been YouTubed! To me, that's as good as receiving a hidden star. Genius is a bit over the top, but thanks for saying.

I checked my statistics today and discovered that auntie pixelante gave me a short but positive review. There's a lot of interesting game making discussion there for those who are interested.

*

Offline ortoslon

  • 90
  • 7
    • View Profile
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #57 on: August 13, 2010, 07:54:10 »
maybe later, when i'm energized and concentrated (e.g. caffeinated) enough, i'll record a video of getting to the bonus bonus ending without dying too many times. screen with spikes over mushrooms is the obvious bottleneck.

*

Offline Firewall

  • 64
  • 0
  • ...
    • View Profile
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #58 on: August 16, 2010, 23:36:40 »
I LOVED this level. It has a great concept and gameplay. I hope to see you next levels. ;)
_  _   Stars Earned: :hiddenstar:
O O
  3

*

Offline Miss Paula

  • 953
  • 30
  • I demand more of these.
    • View Profile
Re: [challenge/normal/medium]Shipwrecked Full Version
« Reply #59 on: November 11, 2010, 22:38:25 »
man, this was so cool, and I never noticed this until now! :/ :D
although I have no idea where either of the secret endings could be...
but the "lame" cutscene style made me laugh a lot, I think it's awesome. :]
Spoiler: (click to show/hide)
:hs::hs::hs::hs::fish::hs::hs::hs::hs:
:hs: