Version 0.4 for is available as an update. It's a small file that only includes the parts that have been changed since version 0.2. Just install normally and choose overwrite when prompted. It worked for me when I tested it.
@Yohji: I'm afraid to break this to you, but the massive level I'm working on looks more like
A Knytt in Time than
Shipwrecked. You can see some screen shots
here. Oh, and I'm still taking musicians. So far, I think Razorman is the only one working on anything. Back on topic,
Shipwrecked looks the way it does because the chief rule of the competition was to use a tileset made by Paul 'Ripen' Naumowicz on every screen. Since I used in game cutscenes, his tiles appear in them too.
@Teper: The problem with in game cutscenes is that the objects appear on screen briefly after you shift to a screen. That means the CO's I used to cover Juni reveal her for a moment. The game wasn't designed to play cutscenes this way. It's essentially a hack, and as with most hacks it doesn't work all that well. I briefly considered making the night scene darker. I decided it was fine the way it was.
Teper, you also hit on a point I haven't brought up yet. One of the reasons I decided to make this quick level is to strengthen the Kyntt Stories community. I'm working on my masterpiece, due end of this year/beginning of next. I want there to be a thriving community here to play it when it finally lurches into view.