About all lasers over hold down buttons: If the room itself is a bit hard coupled with this, you could replace it with a normal code button to make it easier.
1st challenge (one screen left of start) | Easier lasers or put a save by run |
3 lasers (2 moving), 2 purple, 1 green, 1 blue blocks | The far left moving laser is a bit difficult. Possibly extending the range of the laser by one tile would fix this. |
Room before red key room | A bit of a double challenge in this room. I think if you remove the ghost walls and/or the ceiling dropper and it would be okay. |
Fire shooters room | Take away the laser or a couple shooters. |
Laser-umbrella challenge | |
Wall-spitter, laser, and push button (after ^) | Too hard. |
Yellow key | Another umbrella-laser challenge. At the very least put in another savepoint. |
Room through the yellow gates | The water spitter I don't have a problem with, so long as you can figure our how to stay safe. It's the upper corridor that's the problem. Remove the ceiling spikes, space out the lasers, do something. |
Room after ^ | Too much to do in one screen. The laser, in particular, makes it annoying beyond hard. Also the spikes on the left wall in the screen above. Every single time I played this level I climbed right into them. |
Room after ^ | Way too hard! I would suggest taking away the robot to make it less random. |
Room after ^ | Way too hard! I would suggest taking away some spikes. Especially coming back, when you have to do TWO CHALLENGES in one! >:( I'm giving up here. I just can't go on. |
Room with spikes and lasers and umbrella wind | Again with the laser-umbrealla challenges! Even if you do put them in, space the lasers at least one tile apart. |