Pretty much since I finished my first level, I've been working on my second, 'Eurydice', which is, conveniently, based (fairly loosely) on the Greek myth of Orpheus and Eurydice; a mother's baby son dies, so she goes searching for a legendary tunnel to take her to the Land of the Dead, so she can plead for her child's return. Basically, having gained a few meagre skills during the progress of making my first level, this is my attempt at making a better balanced, less confusing, better written one!
Progress was slow at first, but the last couple of weeks have seen a
lot of progress, and if things keep up, I'll be done reasonably soon... If things keep up, that is
The story is quite... heavy, as much as a KS level can be really :p It's better than the story of my last level and since writing is usually more my thing than computer-game-designing, I've put a lot of effort into dialogue and plot - since I'm not so good at making things really pretty, I've used the writing to generate atmosphere instead (hopefully). I've also made some custom tilesets, as well as making use of the public tilesets. It's prettier than my last one, though I'm still learning the decoration side of level designing.
Anyway, if people take an interest, I'll post reports on my progress here. I may or may not ask for beta testers before release; I haven't decided yet. Posting this is as much to keep myself motivated as to advertise, so if you're interested, let me know!
Screenshots are fun.
1. The well
2. The old temple
3. Underground ruins
4. The lighthouse
5. Ocean rocks
6. Something taken more directly from Greek mythology (if not Orpheus and Eurydice per se)