Yes, this is a tutorial on how to place custom objects in a sub folder. For example, you could have a separate folder for your foreground custom objects, a folder for your critter objects, etc. All these folders must still go in the Custom Objects folder, though. Here's how it works: When KS retrieves the object name, it takes the string after "image=". It then tags than onto the application path > Custom Objects. Assume your KS folder is at
C:\Users\Pineapple\Games\Nifflas\KS\. It will take that pathname and add "Custom Objects\" on the end to find the custom objects folder thus:
C:\Users\Pineapple\Games\Nifflas\KS\Custom Objects\. Finally, it takes the string after "image=" and places it on the end. If you put image=
flower.png in the ini, it will put
flower.png on the end to get
C:\Users\Pineapple\Games\Nifflas\KS\Custom Objects\flower.png. Surely now you see what happens. If you add a sub folder called wildlife in the Custom Objects folder, and put flower.png in that, you simply tell the game to look for "image=
wildlife\flower.png," thereby producing
C:\Users\Pineapple\Games\Nifflas\KS\Custom Objects\wildlife\flower.png! Tadaa!
In summary:
Create sub folder "example" and put the object in with name "ex.png" Put this code in the ini:
[Custom Object #]
image=example\ex.png
Further examples can be found in my level
here.