Originally by SiamJai
I wrote
a comprehensive manual about custom objects, with the hope that it will help people understand the concept.
FeaturesCustom object creation, configuration and embedding are all covered in detail. Colored illustrations and animated diagrams provide visual clues where needed. The manual includes an example spritesheet (PacMan) and its configuration codes, with thorough explanation.
Caveat
This manual is not an introduction to animation. It was written so that you can make best use of your existing animation skills by fully understanding this unique format - hence its title:
Animator's Manual. Later on, I will write tutorials that focus exclusively on animation techniques.
Feedback and UpdatesAnimator's Manual will be included in the Level Editor pdf manual only after object movement has been implemented. In the meantime, the manual is available on my site. This allows continuous minor updates that would normally not be feasible with the pdf format. (Thanks for TW Design members for their help and observations on the beta! ^_^ )
Feedback, comments, corrections are all appreciated.
[mod]updated the link to point to the new location of the article.[/mod]