[Environmental] - Ancient Lands

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Offline Kasran

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Re: [Environmental/Maze] - Ancient Lands
« Reply #45 on: March 23, 2009, 15:53:24 »
Nice. :3
Hey I'm back, I'm not so back

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Offline minmay

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Re: [Environmental/Maze] - Ancient Lands
« Reply #46 on: March 23, 2009, 16:03:20 »
Much better, yess.

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Offline Razzorman

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Re: [Environmental/Maze] - Ancient Lands
« Reply #47 on: March 23, 2009, 16:03:35 »
Once again, I have to disagree with everyone on the backgrounds. I think the first one looks much better.
Also, I think there is more than enough contrast between the green and the black for it to be visible.
Am I extra sensitive to that kind of stuff or something? :P
I know its not my screen, because I just got a new one, and nothing looks different.
« Last Edit: March 23, 2009, 16:44:22 by Razzorman »
My only star: :hiddenstar:

 :D

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Offline googoogjoob

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Re: [Environmental/Maze] - Ancient Lands
« Reply #48 on: March 23, 2009, 17:03:51 »
I think the old one was fine, but the new one is better. The old one looks like the background things have some weird compression going on.
good bye

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Offline BloxMaster

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Re: [Environmental/Maze] - Ancient Lands
« Reply #49 on: March 24, 2009, 22:51:21 »
I guess by the time I'm done, all of you will have seen a third of the screens. XD
In other news, unless I hear some serious opposition, I think I will use my KS mod to make this level. Also, slight mishap, I overwrote one of the backgrounds(gradients) I made, so I had to make it again. It looks the same-ish, so I hope no one picks me apart for it. X)



Spoiler: (click to show/hide)


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Offline lilmanjs16

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Re: [Environmental/Maze] - Ancient Lands
« Reply #50 on: March 25, 2009, 20:18:15 »
this level looks really good. I can't wait to play it.
we all love each other. and thanks to those who like my dj mixes, it makes me happy:hiddenstar: thanks AClockworkLemon! makes me feel proud

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Offline utherdoul

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Re: [Environmental/Maze] - Ancient Lands
« Reply #51 on: March 28, 2009, 13:36:52 »
This does look really good - the tilesets are excellent - particularly the cave / dark grass ones.

Now this is just my opinion, but I don't particularly want to use a modded version of KS. At least until the mod is in a final, complete stage. I've messed up several plays through Morrowind and Oblivion that way and with KS, its one of the few games I play that still feels 'clean' (I regularly dispose of inadequate levels). Of course, as Ponto said, if it REQUIRES the mod, so be it - it just means I'll have to succumb or just miss out. But if there's still an option, I'd vote either both mod and un-modded versions or just for vanilla KS.

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Offline Gaeel

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Re: [Environmental/Maze] - Ancient Lands
« Reply #52 on: March 28, 2009, 19:27:07 »
This does look really good - the tilesets are excellent - particularly the cave / dark grass ones.

Now this is just my opinion, but I don't particularly want to use a modded version of KS. At least until the mod is in a final, complete stage. I've messed up several plays through Morrowind and Oblivion that way and with KS, its one of the few games I play that still feels 'clean' (I regularly dispose of inadequate levels). Of course, as Ponto said, if it REQUIRES the mod, so be it - it just means I'll have to succumb or just miss out. But if there's still an option, I'd vote either both mod and un-modded versions or just for vanilla KS.

You can always just use the modded version just for this and the few other levels that use it.

Unlike Morrowind and Oblivions that eat disk space for breakfast, it isn't too much of a problem to have more than one version of KS installed...
Code: [Select]
<Gaeel> I love you Dataflashsabot!
<Dataflashsabot> I love you too Gaeel!
<Gaeel> Wait are we really having this conversation?
<Dataflashsabot> I think we might be a figment of Gaeel's twisted imagination...

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Offline utherdoul

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Re: [Environmental/Maze] - Ancient Lands
« Reply #53 on: March 28, 2009, 19:53:38 »
Well, natch. It's not a disk space issue, rather just a preference not to have two installs of KS on my machine.

I'm fussy like that.

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Offline googoogjoob

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Re: [Environmental/Maze] - Ancient Lands
« Reply #54 on: March 28, 2009, 20:16:18 »
KS doesn't need to be installed. It comes in a zip file.
good bye

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Offline Razzorman

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Re: [Environmental/Maze] - Ancient Lands
« Reply #55 on: March 28, 2009, 20:35:26 »
KS doesn't need to be installed. It comes in a zip file.
And the old "installer" wasn't really installing anything either. It just unpacked the files.
My only star: :hiddenstar:

 :D

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Offline Razor

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Re: [Environmental/Maze] - Ancient Lands
« Reply #56 on: April 05, 2009, 13:48:07 »
GOOD AWSOME PLUS AMAZING TILESETS
but kinda weird

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Offline BloxMaster

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Re: [Environmental/Maze] - Ancient Lands
« Reply #57 on: April 15, 2009, 22:54:19 »
This isn't dead! I haven't been making a lot of progress, and a bit of IRL has come up, but this is not dead. I have decided to use my mod for this, I don't know if a normal KS version would be possible in the end or not, but at the moment, it wouldn't be hard at all to release it for normal KS.  :)

To prove it's alive:



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Offline farik

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Re: [Environmental/Maze] - Ancient Lands
« Reply #59 on: April 16, 2009, 01:37:17 »
zomg
Lurk more.