WaCS beta + Tutorial video

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Offline Wanderer

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WaCS beta + Tutorial video
« on: April 04, 2010, 20:27:15 »
Here's the DL link:

http://www.mediafire.com/?ztm3znhzm2h

And here's the link to the video:

http://www.youtube.com/watch?v=r3SRR74ZEsM

Enjoy!

For those who don't know what WaCS is:

Premises: During his work on a massive bomb to freeze the world, Dr. Cliché had failed and created a ball. Though unknown by all except Dr. Cliché himself, his younger cousin, Fredrik Commonplace, who had not yet received his PhD was also working on a project of his own. His project, though not as devious as Dr. Cliché's was to create the ultimate ball for children to place with. After assembling his ball to perfection, Dr. Cliché entered his lab and pushed Fredrik into the portal his was developing so he could enter through his computer into the internet. After seeing his master disappear into oblivion, the ball bounced into Dr. Cliché's head, giving him amnesia. Dr. Cliché waddled out of the lab and back into his own to work on the project. Since Dr. Cliché could not remember the correct formula for his devastating bomb, it malfunctioned and created a ball. So Fredrik Commonplace's ball saved humanity for only a short time. After kicking Dr. Cliché out of Fredrik's lab he then proceeds to enter the portal to save his creator.
« Last Edit: April 04, 2010, 22:04:05 by Wanderer »
"I wander to many places, but I quest to few."

YOUTUBE: http://www.youtube.com/user/CreepyThumb

I leave and come back, kinda like a ghost. Hmm...

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Offline Razzorman

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Re: WaCS beta + Tutorial video
« Reply #1 on: April 04, 2010, 21:16:53 »
It would be nice if you explained what WaCS is somewhere in the topic. Just sayin'.
My only star: :hiddenstar:

 :D

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Offline Yukabacera

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Re: WaCS beta + Tutorial video
« Reply #2 on: April 04, 2010, 21:32:47 »
Within A Complex System, a WaDF fangame.

Anyway, I liked the level, but where's the computer terminals? You should have included at least one in the tutorial.  :P2

=|=
« Last Edit: April 04, 2010, 21:37:39 by Yukabacera »
:hiddenstar: My only one.

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Offline Wanderer

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Re: WaCS beta + Tutorial video
« Reply #3 on: April 04, 2010, 22:02:49 »
@Razzorman - WaCS is a WaDF fangame, as Yuka said, I explain it all in my thread in the "Collaborations" part of the forum:

http://nifflas.lpchip.nl/index.php?topic=3000.0

@Yuka - I'm glad you liked it, this is just a beta of the tutorial. The only reason I didn't elaborate on the whole level is because I'd like to know a basic direction for my story first, before I start anything.
"I wander to many places, but I quest to few."

YOUTUBE: http://www.youtube.com/user/CreepyThumb

I leave and come back, kinda like a ghost. Hmm...

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Offline LPChip

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Re: WaCS beta + Tutorial video
« Reply #4 on: April 04, 2010, 23:13:42 »
Not to bitch, but the gameplay looks more like Operator Status than Within a deep forest. :) Especially since WaDF doesn't have slopes, while MAS:OS has.
on the left, above my avatar.

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Offline Yukabacera

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Re: WaCS beta + Tutorial video
« Reply #5 on: April 04, 2010, 23:20:32 »
Don't mention OS, please, that game gave me nightmares.

=|=
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Offline Wanderer

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Re: WaCS beta + Tutorial video
« Reply #6 on: April 04, 2010, 23:36:42 »
WaDF doesn't have slopes?!?! I never noticed :O... Hmm, well I'll still call it Within a Complex System, but have some MAS and OS references then. :)
"I wander to many places, but I quest to few."

YOUTUBE: http://www.youtube.com/user/CreepyThumb

I leave and come back, kinda like a ghost. Hmm...

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Offline GrayFace

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Re: WaCS beta + Tutorial video
« Reply #7 on: April 05, 2010, 15:52:07 »
Slopes work wrong. If you don't have horizontal speed, you can bounce up/down.

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Offline Wanderer

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Re: WaCS beta + Tutorial video
« Reply #8 on: April 05, 2010, 17:00:50 »
Yep, I noticed that. :P I was wondering why the slopes weren't working. I removed them from the tutorial, I'm also going to spice it up as well. :)
"I wander to many places, but I quest to few."

YOUTUBE: http://www.youtube.com/user/CreepyThumb

I leave and come back, kinda like a ghost. Hmm...

Lurk more.

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Offline Dj Gopher

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Re: WaCS beta + Tutorial video
« Reply #10 on: July 22, 2010, 09:21:31 »
Other than the slopes, physics seem slightly off.. and I'm assuming that's what this beta is showcasing?
I would assume there would be more scenery.. If it's in cyberspace, some bg and such.
So I guess I'll critique physics :)
There is the slope issue
'a'jumps are a little too fast..
At full jump and then release, the first jump should compress the ball.. but the second bounce should be a solid ball in my opinion
Also, you have a few stray pixels that the ball reacts with. Therefore I'm assuming there isn't a solid layer mask, and that the blue grid is actually the solid layer.. Which is probably what causes the slope issue.
:)

I will forever love you if you finish it :D

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Offline Wanderer

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Re: WaCS beta + Tutorial video
« Reply #11 on: September 06, 2010, 03:26:33 »
Sorry guys for deleting the video, I switched to a different youtube username. I can't seem to make up my mind on what I want to call myself. XD
"I wander to many places, but I quest to few."

YOUTUBE: http://www.youtube.com/user/CreepyThumb

I leave and come back, kinda like a ghost. Hmm...

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Offline TheDarkOne

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Re: WaCS beta + Tutorial video
« Reply #12 on: September 06, 2010, 03:31:23 »
WHEN WILL THIS BE FINISHED? I've been thinking about this all the time!

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Offline Wanderer

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Re: WaCS beta + Tutorial video
« Reply #13 on: September 06, 2010, 03:37:05 »
Lol. One of the great factors of designing a game is motivation, and at least I see one person who still wants to see this game done.

I stopped working on this game during its first level. So yes, I'll keep working on it, but it won't be finished for quite a while. :)

EDIT: Actually two people, thanks TDO and Dj Gopher. :D

I still need your help Yuka. ;D
« Last Edit: September 06, 2010, 03:46:34 by Wanderer »
"I wander to many places, but I quest to few."

YOUTUBE: http://www.youtube.com/user/CreepyThumb

I leave and come back, kinda like a ghost. Hmm...

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Offline Dj Gopher

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Re: WaCS beta + Tutorial video
« Reply #14 on: September 06, 2010, 23:32:46 »
Lol. One of the great factors of designing a game is motivation, and at least I see one person who still wants to see this game done.

I stopped working on this game during its first level. So yes, I'll keep working on it, but it won't be finished for quite a while. :)

EDIT: Actually two people, thanks TDO and Dj Gopher. :D

I still need your help Yuka. ;D
No problem :)
At second glance I am almost sure of what I said earlier..
The slope doesn't work because of the grid, the ball is designed to hit each individual pixel.
This can be fixed by either
a: adding a solid layer mask
b: connecting the lines with a diagonal line
c: changing the physics to perform like knytt stories, for example if you bump into 2 pixels alone, you can't walk up them, if you bump in 2 pixels followed by 4 pixels followed by 6 and so on, you walk uphill.
:)