[Challenge][Hard] Soothing Pain: Solar Confliction

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[Challenge][Hard] Soothing Pain: Solar Confliction
« on: April 03, 2010, 04:43:33 »
My first attempt at making a level. This is a condensed version of what I originally had planned - such as optional
paths varying in difficulty depending on which key you've found. (Yellow key being the regular path and the only one featured now.) The blue and red key can still be found even though the optional paths are blocked. I left them in the level - they're hidden well! If a few people have interest in this I may go ahead and expand it into what I originally intended. Rooms are simplistic but still provide decent challenge IMO. Anywho, on with some details:

Spoiler: Plot overview (click to show/hide)


Spoiler: Screenshots (click to show/hide)


Download: http://www.mediafire.com/?ydnydmzqzy2

All feedback and constructive criticism is appreciated. Also, if someone finds this more difficult/easier than Hard, let me know.
« Last Edit: April 03, 2010, 18:46:02 by Lavishly Lazy »

Re: [Challenge][Hard] Soothing Pain: Solar Confliction
« Reply #1 on: April 03, 2010, 05:20:43 »
Pretty good for a first level, some glaring SGE's but nothing too bad. May be leaning towards Very Hard at points.
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

Re: [Challenge][Hard] Soothing Pain: Solar Confliction
« Reply #2 on: April 03, 2010, 05:47:56 »
Looks great. Very hard, you say? I will have to try this now.

Edit: Eh.. were the red and blue gates supposed to go anywhere?
« Last Edit: April 03, 2010, 06:08:56 by Purple Pineapple »
Lurk more.

Re: [Challenge][Hard] Soothing Pain: Solar Confliction
« Reply #3 on: April 03, 2010, 05:59:09 »
Well, I did the later sections without the optional power-ups, thus making them tougher.
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

Re: [Challenge][Hard] Soothing Pain: Solar Confliction
« Reply #4 on: April 03, 2010, 06:09:49 »
Well, I did the later sections without the optional power-ups, thus making them tougher.
I didn't realize there were optional power-ups until I went for the keys. :P
Lurk more.

Re: [Challenge][Hard] Soothing Pain: Solar Confliction
« Reply #5 on: April 03, 2010, 18:37:02 »
Edit: Eh.. were the red and blue gates supposed to go anywhere?
They were supposed to, yes. As I explained in my OP this is just a condensed version of what I originally planned - I just left the keys in. If a few people are interested, though, I'll add the harder paths and extend the normal path. Is that right up your alley? (Also having the high-jump makes the first jump in room 12 extremely difficult. I only passed it twice. Not that I'm a great Knytt player.)