Well, that was... completely non-intuitive. The instructions really didn't suggest that the game mechanic worked that way at all.
And now I'm on level 5, where some other completely non-intuitive puzzle solution is doubtless staring me in the face. Did it really seem like explaining which objects the little guy can -- and
can't -- interact with directly (buttons, boxes, whatever the heck I was supposed to use in level 5) would have 'ruined' the puzzle? If so, that's... really not the best way to design a puzzle game.
I'm kinda bummed out. I like the concept of this game, I'd really been looking forward to playing it, and the first three levels gave me a taste of how much fun it
should have been. They also suggested that this was going to be the kind of game where most or all levels have multiple possible solutions, like
Magic Pen, which is one of my favourite puzzle games.
But "ha ha, guess how the game mechanic works!" is approximately 80% less fun than pixel-hunting (which ruins way too many point-and-click games and which is itself less fun than trimming my grandfather's toenails) and if every other level is going to be me trying every "obvious" solution and non-obvious solution, getting more and more frustrated, only to eventually go begging for help or finding a walkthrough... that's not fun. I feel like I'm trying to put together a jigsaw puzzle that's missing enough pieces to render any actual jigsaw strategy (other than randomly trying to match every two pieces in every possible combination) useless.
Okay, so when I clicked "Preview" to double-check my comment before posting, I spotted a very, very, very (read:
too) subtle clue in the first post in the thread which led me to be able to get past level 5. I can't begin to imagine how anyone who finds the game via someplace other than this thread would ever figure that out. That was a triumph of non-intuitive, non-logical, non-obvious "solutions".
Level 6 was just the sort of gameplay I'd been expecting from JCP, and I thoroughly enjoyed beating it. The gory death animations of the enemies were a nice touch.
Now, though, I'm at level 7. I figured out how to turn on the one light & turn off the other -- because all that required were deductions which
flowed naturally from what I already knew about the game mechanics -- but I frankly just don't care enough anymore to try to figure out what to do about the circular saws. (I'd been hoping they would be rendered harmless along with the killer light, but I guess I should have known that would've made too much sense.) It's a "puzzle" with a solution that's not going to frustrate me any less once I know what it is.
Honestly, when a game that
could be as fun as Jump, Copy, Paste manages
to be at its best is instead continually sucking the fun right out of itself, that is
tragic.