'Scenic' is not "a combination of Environmental and Challenge." I have no idea where Egomassive got that from.
Levels which have been identified by their creators as both Environmental and Challenge are, obviously, not using the original definition of Environmental. Those levels are actually what-I'm-calling-Scenic and Challenge.
However,
Scenic levels are not necessarily also Challenge levels.
Let's look again at Nifflas's definition of "Environmental" (which I purposely put in the very first post in this thread so that everyone reading and commenting on it would be aware of it even if they had somehow never seen it before):
; Environmental An environmental level - No puzzles, no
; monsters, no challenge, just beautiful
; landscape.
"An environmental level." Half the definition is solipsistic; even Nifflas apparently assumed people would recognise the visual distinction of an Environmental level on sight.
The definition can be broken down into two components, the "No puzzles, no monsters, no challenge" part and the "An environmental level ... just beautiful landscape" part. Aside from the fact that the official definition combines these two components, there's nothing about them which makes them belong indivisibly together.
A level can be environment-focussed, with notably striking (though this doesn''t necessarily mean beautiful) landscape, without being challenge-free, monster-free and puzzle-free. (A level can also be devoid of puzzles, monsters and other challenges without being notably scenic, but such levels are generally suited to being called Playgrounds or Misc. Googoogjoob's "Capitalism!" is a prime example of a
good level of this sort.)
To illustrate what Scenic means separate from the issue of levels tagged Environmental/Challenge or Scenic/Challenge, let's look at the Maze category. Dukit's 4-level series "Logic", "Reason", "Three Square" and "Four Square" are highly-regarded levels (some of the first I saw level recommendations for) which are clearly Maze levels, but also, though not ugly, clearly not Environmental or Scenic. By contrast, "Dungeon", by Evangelos, is both clearly a Maze and obviously -- despite not being category-tagged as such by its designer -- "an environmental level" with landscape that communicates a strong sense of its environment to the player. This sense of environment isn't established solely through visuals, though the use of a striking tileset along with Liquid (water & waterfall tiles) and Nature FX (
RAIN & the sunbeam) certainly do a lot of the work; the song used as a custom Atmosphere/Ambiance track is part of how "Dungeon" communicates its sense of
place to the player as well.
The level doesn't have any monsters, though it's a matter of debate whether it has any challenges or puzzles -- some people consider having to find keys (or other powerups) a puzzle while others don't, and some consider required trick-jumps (with no alternate route) a challenge while others don't. Most people would, I think, not object to "Dungeon" being category-tagged as both Maze and Environmental... but I submit that tagging it Maze and Scenic would be better due to the ambiguity of what constitutes a no-longer-Environmental degree of challenge or puzzle.
One more example to demonstrate what kind of level Scenic is intended to describe: Elder/Salmoneous's "Mashu Prapa". Sal has this level tagged as a Playground. It has (IMO as a LoCP member) too much challenge to qualify as Environmental, yet it has an undeniable focus on its environment. To address the issue of
gameplay style as a fundamental component of level categories, Mashu Prapa is an excellent example of the sort of level I believe should be called Scenic: the entire purpose of the level is to explore its environment, and Salmoneous put undeniable effort into creating, through his use of (largely custom-created) tilesets, gradients, objects, music, atmosphere,
and level design (the way the possible routes through the level are constructed), a particular feeling or series of feelings in the player which other levels do not evoke.
To illustrate what I meant when I said Scenic refers to levels that are environment-focussed but not necessarily beautiful, another of Sal's levels, "Organac", provides an excellent example. The world Juni finds herself in, in this level, is neither beautiful nor ugly; but it does have a striking, carefully-crafted environment (again accomplished through audio and level design in addition to visual elements) which does not
feel like any other level.
(By the way, Egomassive, sorry, but I consider "A Knytt in Time" Scenic. And Narrative, for that matter. You're a category-breaker.
)
Also, have you considered that already released levels as E/C will need to be changed, to make it conform a new custom name?
...
YES?!? Part of what motivated me to create this thread in the first place was seeing that levels already on the present archive would have to be re-uploaded to the new archive, and that on the new archive, levels tagged Environmental/Challenge or Environmental/Puzzle would be rejected automatically. So... those existing levels
are going to have to be changed anyway. I see this as an argument
in favour of using the Scenic category (entered manually by the level designer in the world.ini file), not against it. If levels currently tagged Environmental/Challenge or Environmental/Puzzle have to be changed anyway, why not allow their designers to use a category that indicates what they meant Environmental to designate about their level, instead of forcing them to either categorise their level as Challenge or Puzzle
only, or have to upload their level elsewhere or not at all?
(Also, being a custom category rather than an official one,
use of the Scenic category by level designers would be entirely voluntary. In other words, nobody would be
forced to call their levels Scenic; but if a level which feels Scenic to players is categorised as Scenic in its .ini, that will make it easier for players looking for Scenic levels to find it. Which is the whole point of categories, after all.)
If we're going to restrict use of the Environmental tag to levels which meet both components of Nifflas's definition -- having a well-developed environment
and being free of challenges (not just non-Challenge but also lacking puzzles & challengingly-placed monsters, traps etc.) --
as I agree we should, then we need another term for levels in which their well-developed environment is an essential element of their gameplay but which also contain challenges. The fact that so many people want to double-tag levels as Challenge and Environmental (or Puzzle and Environmental) is proof that this term is needed.
Anyone who doesn't like this concept is free not to use it on their own levels, and to ignore the tag when level designers use it. But no one has given a good reason why those of us who
want to be able to
find environment-focussed, i.e. Scenic, levels which may also contain challenges, monsters and/or puzzles, shouldn't be able to use a term other than Environmental to describe them and help us find them amongst the hundreds of available levels.
Since I see AA and LPChip have ninja'd me:
@AA, thanks for your support, even though (if I understand you correctly) you don't feel a need for the Scenic tag yourself, as opposed to recognising that other KS users have a legitimate need for it. (Please do note that 'Scenic' can refer to environment-focussed levels that are visually striking but not necessarily beautiful, though -- just as, in visual art, a painting can evoke a scene, such as
the vision of Hell in the Book of Hours created by the Limbourg brothers for the Duc de Berry, or an emotional response, such as in Edvard Munch's
The Scream, without being what most people would consider 'beautiful'.)
@LPChip, thanks for the additional tidbits about the features you're planning for the new archive. I am looking forward to everything you've mentioned so far, and the ability to search based on (or at least display) whether a level has custom content of various sorts will be helpful to many KS players to whom custom content is of high importance. Nice to see that at least some currently-unsupported needs will be addressed by the new archive...
And now Hmpf has ninja'd me too, whilst I was hunting down links to appropriate example paintings, and dealing with some RL stuff that took longer than expected.
AA has it right: this is about making it easier for people who really care a lot about spending time in attractive virtual environments to find such.
Yes!
That. Though, again, in my personal view there are levels I consider Scenic which don't exactly qualify as pretty. "Pestilence" by yohji would be another example of how a level's design can be strongly environment-focused without being pretty (with "Moonlight" serving as the counter-example for "Pestilence") and without meeting the other standards for Environmental, such as lack of challenge. Of course, since this thread's purpose is to establish a community-consensus term and definition, if others interested in a Scenic category feel it
should be limited to
aesthetically-pleasing, environment-focussed levels, I will go along with the consensus.
Hmpf wins at succinctly stating what I've been trying to say. Brevity can but rarely be numbered among my virtues...