*bumps 'Dungeon' up on the 'to play' list*
Oh, you'll love it. A couple of the jumps would've driven me nuts when I first started playing KS -- when those two jumps in "Don't Eat the Mushroom" were still making it almost un... well, not unwinnable, but un-get-to-the-end-of-the-good-ending-able -- and one of them is still pretty challenging, but there's no deathfail if you miss it the first couple (or first dozen) tries. Man, I should PM Evangelos & ask if that tileset is available for others' use, because it's just marvellous.
Do you consider Dessgeega's "Under the Crack" green?
More like brown-beige-ish, really, isn't it? Which is also calming, in it's own, bare, desert-like way, I'll admit.
Okay, I'd always had the impression it was faintly -- but only faintly -- greenish. Deciding it was too close to call on subjective judgment alone, I opened her custom tileset in GIMP, sampled the colour, and, lo and behold: Hue 74, or in RGB terms Red 196/255, Green 207/255, Blue 161/255. The fact that it's so desaturated (22%) is a lot of why the hue is as subtle as it is, but yes, it's definitely in the area of the spectrum where yellow and green overlap. Take the saturation up to 100%, and you get something like avocado or the peel of a Key lime. (Sorry, I know those are both very North American colour references. Uhh... oversteamed broccoli stems?)
Levels with very bold colours and/or contrasts definitely feel visually suspenseful, yes. (Is there such a thing as 'visually suspenseful'? Hmm...)
Oh, yes. Managing to convey suspense with
only a still image is tricky, but possible. All sorts of masterpieces of art history pulled it off.
Go. Start. Preview. Threads. For. Your. Levels!!!
Honestly, it's a combination of 'not enough to show yet' and 'afraid the preview thread's existence will make me perversely lose interest in finishing the level' -- with maybe a dash of 'won't be surprised if a certain two forum users turn up to piss all over my parade.' Besides, I could be using that time to work on making the actual levels!
Eep, and I need to get back to work on the Round Robin. I set it aside while you were working on RtC because I had another level idea bite me and foolishly thought I could bang most of it out while you were doing the finishing touches on yours.
Speaking of the Round Robin, though, how do you get that visual effect you use on your level splash images? Because I think that would go nicely on the RR splash, along with other elements so it doesn't come across as
all your level.