Hm. My brain just doesn't parse those trees as something that looks like it should be in the far background, I guess. It puts them in the same category as most other trees in KS (except for very small, pale-coloured ones), namely, the category of "stuff that is somewhere fairly closely behind Juni". Nifflas' trees usually don't have outlines either. (IMO, outlines on trees look odd, in most cases - what with the twigs and branches usually being fairly thin and all...)
Also, that particular screen technically doesn't even have a far background - it's just a couple of ledges on a cliff face.
I suspect this is another one of those intractable matters of personal opinion... ;-)
@bulbapuck: It's a track called "Dark Walk" (I think) by Kevin MacLeod. MacLeod's stuff is used in a lot of free games. Also, I'm really happy to hear you found the level calming, as that's one of the effects I was aiming for. :-)
@yohji: Well, at least my roommate told me today that he'd just found
. *g*
Personally, I'm more surprised nobody commented on
the disembodied city itself,
as that's what I find the most visually striking element of the level, myself. But then, everyone has a different emotional reaction to things, and that is just *my* reaction. :-)
Incidentally, the idea of
was inspired not just by the already mentioned manga, but also, on the visual level, by a round of my mad creativity technique of randomly stepping through the tilesets that left me with a screen in which
the lighted windows from Quincent Cartographer's tileset seemed to float in a dark landscape.
That was the real first seed of this level.