(Tileset) Atlantis

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Offline Mr. Monkey

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Re: (Tileset) Atlantis
« Reply #46 on: May 27, 2010, 08:05:36 »
No; I share your opinion.
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Offline pumpkin

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Re: (Tileset) Atlantis
« Reply #47 on: May 27, 2010, 20:40:41 »
What does everyone think should be done with it to make it look better in a level? Because I too, share Sal's opinion... :(
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Some belong to strangers and some to folks you know,
Holy ghosts and talk show hosts are planted in the sand,
To beautify the foothills and shake the many hands.
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Offline Razzorman

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Re: (Tileset) Atlantis
« Reply #48 on: May 27, 2010, 22:55:35 »
The colors are weird and the pattern looks hand drawn in a bad way.
Try to stick to more regular colors, and use a much less scribble-ish pattern. (Just a few diagonal lines is fine.)

Also, saturated colors=better tileset has worked pretty well for me, but it isn't necessarily true
« Last Edit: May 27, 2010, 22:57:34 by Razzorman »
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Offline pumpkin

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Re: (Tileset) Atlantis
« Reply #49 on: May 28, 2010, 18:14:30 »
It IS diagonal lines...
Many a hand has scaled the grand old face of the plateau,
Some belong to strangers and some to folks you know,
Holy ghosts and talk show hosts are planted in the sand,
To beautify the foothills and shake the many hands.
-The Meat Puppets

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Offline Mr. Monkey

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Re: (Tileset) Atlantis
« Reply #50 on: May 28, 2010, 19:13:50 »
no it's an approximation of a curve constructed with diagonal line segments
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Offline pumpkin

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Re: (Tileset) Atlantis
« Reply #51 on: May 28, 2010, 19:16:14 »
So just a lot less lines... Maybe thicker?
« Last Edit: May 28, 2010, 19:27:10 by pumpkin »
Many a hand has scaled the grand old face of the plateau,
Some belong to strangers and some to folks you know,
Holy ghosts and talk show hosts are planted in the sand,
To beautify the foothills and shake the many hands.
-The Meat Puppets

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Offline Mr. Monkey

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Re: (Tileset) Atlantis
« Reply #52 on: May 28, 2010, 20:48:24 »
my approach would be to completely redo the pattern
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Offline Razzorman

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Re: (Tileset) Atlantis
« Reply #53 on: May 28, 2010, 22:19:55 »
So just a lot less lines... Maybe thicker?
Nononono. I was talking about the other ground segment. The one with the spiral.
The one you just changed was fine before.
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Offline pumpkin

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Re: (Tileset) Atlantis
« Reply #54 on: May 29, 2010, 23:44:29 »
I thought we all thought the spiral was good! Damn... Guess it's back to the drawing board. I did the spiral because it seems watery, or does it just look like crap? I'm confused... When sal said 'ground tiles' I thought he meant ''ground'' not 'ground'. Whatever... I'll smooth things out soon, busy now though.
Many a hand has scaled the grand old face of the plateau,
Some belong to strangers and some to folks you know,
Holy ghosts and talk show hosts are planted in the sand,
To beautify the foothills and shake the many hands.
-The Meat Puppets

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Offline tridae

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Re: A random tileset I did in like five minutes.
« Reply #55 on: May 30, 2010, 01:51:44 »
I liked the glowing tiles that you posted up at first. It makes the place seem kind of magical, but it's true it can be a bit harsh on the eyes. You could mix it with minmay's tiles:

The pillars look much better now.  (Though I still think the cyan on them needs to be less bright.)

I'm not a fan of what you did with the spirals, though.  The colors still have way too much contrast with the ground itself.  I think it would be better to just do something like this:


While I see what you're trying to do with the statues, it's not working.  They look like they're in the distance, so having such heavily contrasting colors looks bad.

So it'll look something like this attached image

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Offline AClockworkLemon

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Re: (Tileset) Atlantis
« Reply #56 on: May 30, 2010, 02:40:00 »
I liked the glowing tiles that you posted up at first. It makes the place seem kind of magical, but it's true it can be a bit harsh on the eyes. You could mix it with minmay's tiles So it'll look something like this attached image

:/ not so sure. if you were going to do that, you would have to add a gradient onto the edge so that it blurs into the darker version. ATM the edges look WAY too sharp
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Offline Pumpkinbot

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Re: (Tileset) Atlantis
« Reply #57 on: May 30, 2010, 04:33:23 »
Hmmm.. looks a lot worse in actual usage than as a raw tileset. :/
I agree. I'd suggest making the pattern on the ground blocks smaller. A lot smaller. Like, pixel-sized.
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Offline pumpkin

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Re: (Tileset) Atlantis
« Reply #58 on: May 30, 2010, 11:08:04 »
Pixel sized? WAAAAAAT?????!!! That's just crazy talk. :P
Many a hand has scaled the grand old face of the plateau,
Some belong to strangers and some to folks you know,
Holy ghosts and talk show hosts are planted in the sand,
To beautify the foothills and shake the many hands.
-The Meat Puppets

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Offline tridae

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Re: (Tileset) Atlantis
« Reply #59 on: June 01, 2010, 00:39:27 »
another idea: turn it into an object and make it blink on and off
Look at the attachment to see what I mean. It only has 20 frames so it's not smooth, but that can be fixed.

Might not be a good idea to put many of them together