Monsters, Ginormo Sword style!

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Offline vdweller

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Monsters, Ginormo Sword style!
« on: February 25, 2010, 23:42:00 »
I'm thinking of making a Ginormo Sword-style game. So I started drawing some monsters!

I'm trying to imitate Ginormo's graphical style. If you like the concept, or simply like squeezing stuff into a few pixels, feel free to contribute to the monster sprites!


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Offline vdweller

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Re: Monsters, Ginormo Sword style!
« Reply #2 on: February 27, 2010, 01:09:33 »
How do you like these dragon sprites?  :)

Re: Monsters, Ginormo Sword style!
« Reply #3 on: February 27, 2010, 01:26:47 »
Nice. Scary. Well, about as scary as lo-res can get.
Lurk more.

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Offline vdweller

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Re: Monsters, Ginormo Sword style!
« Reply #4 on: March 01, 2010, 02:33:23 »
More of them! Run!!

Well, it's 75 of them so far. A small number :)

Re: Monsters, Ginormo Sword style!
« Reply #5 on: March 02, 2010, 01:47:29 »
I like the skull one. :D
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Offline Salmoneous

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Re: Monsters, Ginormo Sword style!
« Reply #6 on: March 02, 2010, 11:18:45 »
I like the skull one. :D

I like everyone but the skull!
The skull looks weird with all the extra detail, if you could remove the colors from it's teeth it might be good.

vdweller, do you make these from a certain color palette?

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Offline vdweller

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Re: Monsters, Ginormo Sword style!
« Reply #7 on: March 02, 2010, 11:36:29 »
The skull is a demilich and its teeth are gems. This is the way it has to be  :nuts:

I mostly use the default Photoshop CS2 swatches palette. Occasionaly, I will darken/lighten a color of this palette when I see fit.

Currently there are 115 unique colors in this picture. If I reduce them to 64, almost no visible difference will occur (some colors will be slightly altered to match their palette index counterpart, and this will count towards the retro-ish graphical unification :D)

Re: Monsters, Ginormo Sword style!
« Reply #8 on: March 03, 2010, 01:54:04 »
Currently there are 115 unique colors in this picture. If I reduce them to 64, almost no visible difference will occur (some colors will be slightly altered to match their palette index counterpart, and this will count towards the retro-ish graphical unification :D)
So do it, and brag that you have only 64 colours. :D
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Offline minmay

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Re: Monsters, Ginormo Sword style!
« Reply #9 on: March 03, 2010, 02:33:42 »
It's meaningless unless you only use 16 colors.  Not that I'm recommending that...

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Offline Hempuli

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Re: Monsters, Ginormo Sword style!
« Reply #10 on: March 11, 2010, 21:03:33 »
They look wonderful! However, I'd advise you to not start from the idea "plays like Ginormo Sword" because that leads easily to ripping it off. Especially when you're going to use a similar graphical style, people could connect a similar game to it and blame you for ripping it off. Instead, you could start from the idea of 'similar graphical style' but try to derivate as much as you possibly can from the idea of the original game. Those assets would also make a very nice sidescroller or even a light strategy game. Of course the good thing about a Ginormo-like would be the simple code, but there are sure many other types of games that are easy to code. For example, you could take those assets to a simple DungeonMaster-like dungeon roamer!

tl; dr: The art looks great but look out with the idea!

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Offline Vinterrun

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Re: Monsters, Ginormo Sword style!
« Reply #11 on: March 12, 2010, 00:16:40 »
Very cool stuff. I love the spiderwoman and the dark - shadow dude with the red eyes.
I don`t know how to create sprites. Further I`m tired that`s why I drawed this dude in 2 minutes.
If you want so expand and use it, if not... il dunno.

« Last Edit: March 12, 2010, 00:30:58 by Vinterrun »
under re-construction:

Coming late:


Starwale *pun*

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Offline Hempuli

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Re: Monsters, Ginormo Sword style!
« Reply #12 on: March 12, 2010, 15:14:12 »
err? The purpose of your post being...?

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Offline Vinterrun

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Re: Monsters, Ginormo Sword style!
« Reply #13 on: March 12, 2010, 16:33:20 »
Lemmip!
under re-construction:

Coming late:


Starwale *pun*