Because I only just noticed this forum today, I only just found this thread... :facepalms:
This level will be a gentle post-apocalyptic science fiction poem in pictures, vaguely inspired by stuff like Yokohama Kaidashi Kikou and Always Coming Home. Depending on how pretentious I feel, I may have to try to entice a poet to write a haiku for the intro screen.
You had me at 'Hmpf' -- but
Always Coming Home? Seriously?! That is totally one of my top three favourite le Guin novels (along with
The Telling, and ...well, I keep changing my mind about which one is #3, actually.)
I am totally excited about this now. And I will happily compose haiku for you!
superlatively
geeky -- alas spoilery --
haiku redacted
You can see I have the poetry 'chops' for it. It 'scans' so long as you pronounce "inspires" -- as I do -- as two syllables, in-SPYRZ, rather than three, in-SPY-urz. Alternately the middle line could be
falling water prompted my, but I like 'inspired' better than 'prompted' for the verb. Ah, writingcraft. (I love haiku, incidentally. Once upon a time in the internet I even had a little haiku site, sort of like a blog but before there were blogs.)
May I beta? Pleeease? I promise to feed you all the poetry you can eat...
P.S.
Yikes, I've started yet another level! I must be crazy! (That's four running projects, now... arrgh! Though, thankfully, two of them are really small, and one is only medium - if a bit tricky - so the only really huge one that will take ages to complete is Falling Water.)
Are you counting the Round Robin level? Because if not, your total is five level projects, not four. If it's any consolation, I seem to have
seven levels I've been working on,
not counting the Round Robin. Possibly (probably?) not all of them will make it to the released-level stage, but I haven't felt like abandoning any of them yet... as opposed to just working on different ones at different times. Two will use almost entirely custom backgrounds, tilesets and objects, all of a certain visual style I haven't seen anyone else use in KS yet, so I'm still at the working-out-graphics stage; one is inspired by some public-domain music I found and will be matched screen/area-to-music rather than the other way around; one is a choose your
adventure powerup concept level; one is going to be a challenge and/or maze level
with a concept, or at least a conceit; and two are mainly story-driven but also partly image-driven, and in both of those -- as I believe you're going to do with 'Falling Water' -- Juni will eventually discover something unexpected about the world she finds herself in. Plus, if I don't wind up working the ideas from it into the music-inspired level, I may resurrect a fantasy-landscape 'area' I created many years ago for the Aardwolf MUD (but which was never implemented) into a standalone level. I seriously doubt more than one or maybe two of these levels will manage to be under 100 screens. ...Frell. :facepalms some more: