[B4] The ClockWork Engine (prev. Knytt Environment)

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Offline AClockworkLemon

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #30 on: April 14, 2010, 23:02:37 »
By the way, what are the sizes of the buttons in the level menu?

What ever you want really. i'm using 48x12

PYP: it's coming your way =)

Attached is the readme in a .chm format - makes it look a bit better =)
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Offline AClockworkLemon

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #31 on: May 01, 2010, 05:13:50 »
Any status updates/reviews/whatever from the beta testers? anybody?
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Offline Firecat

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #32 on: May 01, 2010, 06:28:23 »
I dont know what its happening in my level that every time i try to boot it up the following error appears:

ERROR in
action number 1
of Create Event
for object obj_game_init:

Error in function real().

I pm'd you with the level so you can see if i did something wrong.
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

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Offline AClockworkLemon

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #33 on: May 01, 2010, 07:25:40 »
I hate to be the one who has to tell you this, but this is how to fix it:

Open our world.ini
find your entry 'climb left strip'
click to place your cursor after the '1' that you set it to. press right. That' right, there's a <tab> there, and it's screwing the ini up. once you remove it, the game won't give that error.

(so you don't have to bother, i've attached a fixed ini (it's in txt format, just rename it))

Also, don't forget to set the rest of the values that you haven't yet, such as width and height. without those, all you'll see is a grey window  :/
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Offline Pick Yer Poison

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #34 on: May 03, 2010, 18:29:05 »
Oops, forgot I was a beta tester for this. X) I'll get right on it.

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Offline AClockworkLemon

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #35 on: May 10, 2010, 10:06:48 »
How's the testing going PYP?

An update on the progress of CWE:
     A PLUGIN SYSTEM!

The new system reads the movement engine from a file called 'movement.cwe' in the world folder. These plugins are written in GML, Game Maker's native language. Unfortunately GML is extremely versatile, and so a user could potentially get the plugin to load a virus binary file. to this end, all plugins are encrypted, and then decrypted on the fly. If you have a movement engine that you would like included,send it through as a text file.

i won't be uploading the new version until i have some results from the current tests.


Current plugins:
  • The current platform movement engine (any improvements would be greatly appreciated)
  • An adapted version of the WaDF2 engine by PickYerPoison (if you object, i can get rid of it)
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Offline TheDarkOne

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #36 on: August 08, 2010, 05:46:27 »
I would like to test!

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Offline AClockworkLemon

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #37 on: August 09, 2010, 03:11:41 »
I would like to test!

I hate to tell you, but this has died really. It was a good experiment, but that was about it :/
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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