The ClockWork Engine Beta4 is currently in testing. In the meantime,
Download Knytt Environment Beta3Hiya!
I have been making this game recently in Game Maker 8. The premise is a game which can be fully customized, and can use 'worlds', much like KS. It does not use a level editor, instead it uses a series of PNG images and a settings INI file. Please note that this game CANNOT be run using a shortcut, as it will then look for the worlds folder wherever the shortcut is.
I have moved editing support, etc. to the readme file to prevent an overly long post
Current Features:
- Supports Background (KS layers 0-3), Collision and a foreground.
- Level select menu with capacity for 12 levels (scrolling action), including an icon for each level.
- Background Music
- Customizable GUI for the menu
- Customizable player sprite
- Customizable window size
- New level!
- Source Included!
To-Do list
- If you can think of anything else that you think should be incorporated, post it!
- choice between scrolling and still-frame
- powerups (possibly)
The save system is not currently perfect, so to save you simply have to press down. When you next press 'continue', you will be in exactly the same spot.
RC1 will be a while off, as i will be building it from scratch, to get rid of unnecessary code, etc.
I have PM'd Nifflas about the usage of juni, If he declines, I will replace it ASAP.
Please note that from now, 5:00 14/4/2010 AEST,
This software is licensed under the
CC-GNU GPL version 2.0 or later.
EDIT: oh yeah, Depending on how well I can get some programs working, I might be able to make a port of this onto Wii homebrew
EDIT2: Programs aren't quite as useful as I had planned, so the port will not support external levels. I will set up a collaboration for the level design for the wii port
EDIT3: Programs are really useless, as it turns out. The wii port still might happen, but I'm gonna gave to learn myself some proper C