[B4] The ClockWork Engine (prev. Knytt Environment)

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Offline AClockworkLemon

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Re: [Beta2] Knytt Environment
« Reply #15 on: March 12, 2010, 23:06:08 »
Sorry this is taking longer than expected, there have been some massive bugs to iron out. (cockroaches in this case :crazy:)
Might get Beta3 out for the weekend

EDIT: Ok, lets be honest, i also have spent far to much time in War of Legends :oops:

-----------------------------------

Ok, Beta3 is finished! New features are a title screen and a save system. check top post
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Offline AClockworkLemon

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Re: [Beta3] Knytt Environment
« Reply #16 on: April 10, 2010, 03:13:59 »
THIS HAS NOT DIED! :crazy:

I HAVE been working on this on and off, it's just been taking a while, as I have built the entire thing from scratch, as the original was becoming REALLY messy. Plus I have been building quite a few more features, including a movement engine for which the editor can specify the values for C)p.

All in all it's coming closer to being finished. Seeing as the editor can give the player any sprite at all, i don't know if this should still be called 'Knytt Environment', so please suggest names! (because i don't feel like calling it the clockwork engine, frankly) :^^:
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline Wanderer

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Re: [Beta3] Knytt Environment
« Reply #17 on: April 11, 2010, 02:31:41 »
But the "ClockWork Engine" would sound totally badass! XD
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Offline AClockworkLemon

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Re: [Beta3] Knytt Environment
« Reply #18 on: April 11, 2010, 02:34:29 »
But the "ClockWork Engine" would sound totally badass! XD

You think? hmmm.... i might consider calling it that then  C)p
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline AClockworkLemon

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Re: [Beta3] Knytt Environment
« Reply #20 on: April 11, 2010, 08:16:03 »
Indeed. You don't mind, do you? I you do, i'll change it.

And i suppose it's time foooorrr:
Status Update: :crazy:
Finished:
intro page
menu
title page
movement engine (fully customizable C)p)
sprite customization (rudimentary)
background
collision mask
death mask
particle effect when dying
(and possibly some other stuff i've forgotten about)

Working on:
Save engine
fixing up those damn sprite engines
(other stuff)
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline AClockworkLemon

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Re: [Beta3] Knytt Environment
« Reply #22 on: April 12, 2010, 14:02:25 »
Well here is your chance! I've finished work on The Clockwork Engine B4, and i'm looking for testers! I'm about to write a readme for it, which will explain everything that i can think of about it and how to create your own levels. NOTE: I will be distributing the betas WITHOUT any levels to encourage you to make your own. This helps me judge several things, including ho easy it is to use, as well as having lots of diverse environments that will be tested.

If you want to test, post here or send me a PM
« Last Edit: April 13, 2010, 01:00:31 by AClockworkLemon »
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline Firecat

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #24 on: April 13, 2010, 20:39:52 »
I want to test too.
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

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Offline pumpkin

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #25 on: April 13, 2010, 20:48:37 »
I would like to test as well.
Many a hand has scaled the grand old face of the plateau,
Some belong to strangers and some to folks you know,
Holy ghosts and talk show hosts are planted in the sand,
To beautify the foothills and shake the many hands.
-The Meat Puppets

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Offline AClockworkLemon

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #26 on: April 14, 2010, 09:08:44 »
Please note that from now, 5:00 14/4/2010 AEST,

This software is licensed under the CC-GNU GPL version 2.0 or later.


Yay! something legal... ~~sigh~~
If you want to waive any of the above conditions, just PM me.

(and no, this wasn't my idea. My dad suggested that i should, and i couldn't be bothered arguing)
« Last Edit: April 14, 2010, 09:34:21 by AClockworkLemon »
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline Mr. Monkey

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #27 on: April 14, 2010, 18:16:49 »
gpl for game maker games?!?!?!?

are you sure that even works
o__  o

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Offline Pick Yer Poison

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #28 on: April 14, 2010, 19:41:10 »
gpl for game maker games?!?!?!?

are you sure that even works
I don't see why it wouldn't. It might not be absolutely necessary, but I don't see any reason it wouldn't work.

Oh, and I'd like to beta test. :D

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Offline Firecat

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Re: [B4] The ClockWork Engine (prev. Knytt Environment)
« Reply #29 on: April 14, 2010, 21:20:19 »
By the way, what are the sizes of the buttons in the level menu?
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.