Just beat it, much to my surprise -- the logic level creators use for designing puzzles often seems to completely elude me, to the point where the only reason I know the level isn't just unplayably broken is that multiple people have praised it.
Very, very clever use of ...just take all the level-editor stuff I'd spoiler-tag here as read, hm?
You made an impressively thematic level, too, considering the single-room constraint. The gameplay "fit" with the title & graphics quite nicely. If you hadn't mentioned & linked to the contest thread, in fact, I would've taken it for 'just' another 'concept' level.
I liked the way you managed to make what almost felt like another game entirely that just shared gfx with KS, also. Unexpected in the best way.
(Plus, if no one else entered one, you win!)