Sorry, but I'm going to be honest with you: this level looks bland and unprofessional.
I mean, really, some of the rooms are just a bunch of tiles repeated over and over to a gradient background with a bunch of the same enemies thrown in, and it doesn't even look like it would provide an interesting challenge.
Here are a few tips I'd like to share with you:
- Use tiles properly, or don't use them at all, or maybe get someone good at art to make custom tilesets, because just tiling squares everywhere (I found this annoying at numerous points), or cutting out bits of a statue (like at 2:14) isn't very pleasing to look at. Also, you might also want to revise your background choice a bit [3:02 (the colors clash, it looks boring, the uniformly-moving but oddly-spaced enemies look unnatural and it's just a simple jump to pass them) and such].
- Rooms which require the player to pause and time their actions should be short; perhaps mingle the laser timing with some great fun [if you can manage that] or just cut it out.
- Don't use background tiles in the foreground I mean really come on now they look awful and you have to do funky jumping to climb them.
- I'm sure I have more complaints but I'm getting bored so I won't try to find them.
And for future videos, you might want to cut down on the screen distortion, unregistered hypercam 2, and metal.
For the time give to us and the lack of personal, we did amazing, you didn't factor in that I didn't have limitless amount of time, this was a college project and it was voted to be the best project in the school -we made the best use of our time and people avaliable which is something that we must do in the professional world.
Of course I knew I was going to get someone like you who thought they knew everything, it happens, but I'm going to reassure you that your notes are well taken, but you are the ONLY person to complain about them -- not sure if you really mean it or you just need something to hate on, but when I said "be honest" I didn't mean "be a dick." Besides, the limited function of the Knytt Stories Engine combined with my lack of budget for a real video-recorder makes my team very resourcesful in the tools we did use to achieve the product we did. Not to mention it's our first Knytt Stories game, if we had more time we'd be able to do the animated cutscenes, voice acting, custom tilesets, etc. that we wanted to do, and knew how to do. Should also factor in that this is a Challenge/Puzzle game, not an Enviromental game where graphics are made to impress, this game was focused on the gameplay and we didn't have the time to worry about each screen looking graphically amazing which would have been a waste of our time.
And I personally love metal music, and if you don't that's fine but you can't let that be a reason to judge it, but people tell me the music in the game fits very well to the action and fast-pace nature of the game, and the creepier music we used in the slower parts of the game, they said, was also very fitting. So before you actually judge anything at all, why not play the game first. The video isn't even finished if you knew how to read
Sorry for my hostility but your review wasn't fair to me or my team considering the actual hurdels we had to jump and the obstacles we had to pass to get what we had in such little time and personnal -- ALSO considering we have two other classes besides that one, and some of us actually have jobs and other responsibilites to take care of on top of the time limit given to us
In my opinion, your entire review to me was quite "unprofessional"
but luckily the world doesn't revolve around what you think, so I'm not too worried about it, though you could have stated these points in a more professional and respectable manner, I can tell you in the professional business this attitude is not tolerated what-so-ever